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<blockquote data-quote="irdeggman" data-source="post: 4786651" data-attributes="member: 16285"><p>he is relatively ineffective becasue he has split his focus.</p><p></p><p>He is a weak caster because he lost 6 levels of casting by being a rogue.</p><p></p><p>He is a less effective rogue because he has 3 levels of cleric. One of the clerics benefits is their armor proficiencies, but those don't match well with a rogues skills and abilities.</p><p></p><p>Figure out what type of character he wants to run.</p><p></p><p>A spellcaster or a more "traditional" rogue.</p><p></p><p>If he wants to deal damage then go with a fighter or a fighter/rogue combo. The extra feats a fighter gets helps the combo a lot.</p><p></p><p>3 levels of cleric is pretty useless IMO, he only gets 2nd level spells.</p><p></p><p>D&D is designed around picking a focus and concentrating on it. If a player runs a jack of all trades then he will be able to do a lot of things, but not be real effective at any of them. This is fine for role-playing, but if the game being run is more about straight combat and how much damage you can deal then this just doesn't work very well.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4786651, member: 16285"] he is relatively ineffective becasue he has split his focus. He is a weak caster because he lost 6 levels of casting by being a rogue. He is a less effective rogue because he has 3 levels of cleric. One of the clerics benefits is their armor proficiencies, but those don't match well with a rogues skills and abilities. Figure out what type of character he wants to run. A spellcaster or a more "traditional" rogue. If he wants to deal damage then go with a fighter or a fighter/rogue combo. The extra feats a fighter gets helps the combo a lot. 3 levels of cleric is pretty useless IMO, he only gets 2nd level spells. D&D is designed around picking a focus and concentrating on it. If a player runs a jack of all trades then he will be able to do a lot of things, but not be real effective at any of them. This is fine for role-playing, but if the game being run is more about straight combat and how much damage you can deal then this just doesn't work very well. [/QUOTE]
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