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<blockquote data-quote="pawsplay" data-source="post: 4787249" data-attributes="member: 15538"><p>Minimal work based on his original build </p><p></p><p>Human Rog 6/Cle 3. Not sure what his original domains were, but Trickery and Luck are good domains.</p><p></p><p>Str 14, Dex 18, Con 16, Int 15, Wis 15, Cha 14. Take two increases to Dex, making it 20.</p><p></p><p>Skills: Tumble, Balance, Disable Device, Search, Spot, Listen, Move Silently, Use Magic Device, Hide, Bluff all at max as a rogue, with the remainder split between Climb, Open Locks, and Sense Motive. As a cleric, max out Concentration, Spellcraft, Knowlede (religion), Diplomacy, and Heal. </p><p></p><p>Feats: Magical Aptitude, Weapon Finesse, Quick Draw, Two Weapon Fighting, Two Weapon Defense. Quick Draw is so you can cast spells, then in the next round have two weapons in hand when you attack.</p><p></p><p>AC = 22 (mithril chain +5, ring of protection +1 deflection, amulet of natural armor +1, Dex +5). AC becomes 23 when wielding a second weapon, and 27 when fighting defensively. It should not be difficult to break AC 30 with some gold and some helpful spells.</p><p></p><p>You have a wizard in the party, right? Working together, this character and the wizard can create potions or scrolls of aid and invisibility. </p><p></p><p>Other gear: Pearl of power (2nd), cloak of resistance.</p><p></p><p>Things to do:</p><p>*Use your 2nd level domain spell for <em>Invisibility</em>. With this ability and your pearl, twice per day you should be able to walk right up to an enemy and attack with two weapons for sneak attack damage. Use your Luck power to reroll a miss. Later on, you can trade up for a ring of invisibility.</p><p>*If you find yourself pressed by multiple enemies, attack defensively to boost your AC and let other PCs pick off the bad guys. </p><p>*If you know trouble is coming, get your wizard buddy to slip you a couple of scrolls of <em>shield</em>. There is a small chance of a misfire, but the potential benefits are high and the cost relatively low.</p><p>*Wands, especially an assortment of low level wands. Grease is a good one. Later on, you can make good use of expensive high level cleric wands, such as hold monster, cure critical wounds, and more. </p><p>*Know your enemy? Go shopping. Shortbow + bane arrows of the appropriate type. With a little silversheen and some oil of <em>energy weapon</em> you can be ready for anything. Golems may be immune to sneak attack, but not to adamantine bane construct arrows. </p><p>*Enemies that are immune to sneak attack tend to be either undead or constructs. A morningstar is a good backup weapon for undead, as it has multiple damage types, and a magic weapon spell can make it magical, making it effective even against liches. Slings and bows can keep you out of range of dangerous touch attacks. Constructs are tougher, as golems really fear only expensive adamantine items. In many cases, you can focus on avoiding the golem altogether by using grease, tumble, and better mobility. There is little reason to fight a golem if you can defeat its master, steal what it was guarding, or enter areas it was supposed to protect.</p><p></p><p>Ideas for advancment:</p><p>* Straight up rogue. Take slippery mind and improved evasion as special abilities. </p><p>*Tempest. </p><p>*Weapon Focus, more two weapon feats, and Divine feats are all handy.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4787249, member: 15538"] Minimal work based on his original build Human Rog 6/Cle 3. Not sure what his original domains were, but Trickery and Luck are good domains. Str 14, Dex 18, Con 16, Int 15, Wis 15, Cha 14. Take two increases to Dex, making it 20. Skills: Tumble, Balance, Disable Device, Search, Spot, Listen, Move Silently, Use Magic Device, Hide, Bluff all at max as a rogue, with the remainder split between Climb, Open Locks, and Sense Motive. As a cleric, max out Concentration, Spellcraft, Knowlede (religion), Diplomacy, and Heal. Feats: Magical Aptitude, Weapon Finesse, Quick Draw, Two Weapon Fighting, Two Weapon Defense. Quick Draw is so you can cast spells, then in the next round have two weapons in hand when you attack. AC = 22 (mithril chain +5, ring of protection +1 deflection, amulet of natural armor +1, Dex +5). AC becomes 23 when wielding a second weapon, and 27 when fighting defensively. It should not be difficult to break AC 30 with some gold and some helpful spells. You have a wizard in the party, right? Working together, this character and the wizard can create potions or scrolls of aid and invisibility. Other gear: Pearl of power (2nd), cloak of resistance. Things to do: *Use your 2nd level domain spell for [i]Invisibility[/i]. With this ability and your pearl, twice per day you should be able to walk right up to an enemy and attack with two weapons for sneak attack damage. Use your Luck power to reroll a miss. Later on, you can trade up for a ring of invisibility. *If you find yourself pressed by multiple enemies, attack defensively to boost your AC and let other PCs pick off the bad guys. *If you know trouble is coming, get your wizard buddy to slip you a couple of scrolls of [i]shield[/i]. There is a small chance of a misfire, but the potential benefits are high and the cost relatively low. *Wands, especially an assortment of low level wands. Grease is a good one. Later on, you can make good use of expensive high level cleric wands, such as hold monster, cure critical wounds, and more. *Know your enemy? Go shopping. Shortbow + bane arrows of the appropriate type. With a little silversheen and some oil of [i]energy weapon[/i] you can be ready for anything. Golems may be immune to sneak attack, but not to adamantine bane construct arrows. *Enemies that are immune to sneak attack tend to be either undead or constructs. A morningstar is a good backup weapon for undead, as it has multiple damage types, and a magic weapon spell can make it magical, making it effective even against liches. Slings and bows can keep you out of range of dangerous touch attacks. Constructs are tougher, as golems really fear only expensive adamantine items. In many cases, you can focus on avoiding the golem altogether by using grease, tumble, and better mobility. There is little reason to fight a golem if you can defeat its master, steal what it was guarding, or enter areas it was supposed to protect. Ideas for advancment: * Straight up rogue. Take slippery mind and improved evasion as special abilities. *Tempest. *Weapon Focus, more two weapon feats, and Divine feats are all handy. [/QUOTE]
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