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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue Idea: Trading Sneak Attack Damage for Opportunities
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<blockquote data-quote="Abstruse" data-source="post: 5953166" data-attributes="member: 6669048"><p>It's a good idea, but those numbers really need to be fiddled with to keep it from being game breaking. Frankly, I'd never take anything but the +2d6 Sneak Attack damage. +1d6 at 1st, +3d6 at 2nd, +4d6 at 3rd, +6d6 and 4th, etc.</p><p></p><p>Also, advantage should be something you have to work to get. I like that rogues don't just get sneak attack every single round just for shifting to the right square. They should have to do a feint or attack from the high ground or hide or do something else to get that extra damage. Especially since it's not just bonus damage, but being able to roll 2d20 and pick which one to use. That's very powerful and shouldn't be handed out for free since it pretty much guarantees auto-hit every round, includes a lot of bonus damage, and doubles the chances of a crit every round.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5953166, member: 6669048"] It's a good idea, but those numbers really need to be fiddled with to keep it from being game breaking. Frankly, I'd never take anything but the +2d6 Sneak Attack damage. +1d6 at 1st, +3d6 at 2nd, +4d6 at 3rd, +6d6 and 4th, etc. Also, advantage should be something you have to work to get. I like that rogues don't just get sneak attack every single round just for shifting to the right square. They should have to do a feint or attack from the high ground or hide or do something else to get that extra damage. Especially since it's not just bonus damage, but being able to roll 2d20 and pick which one to use. That's very powerful and shouldn't be handed out for free since it pretty much guarantees auto-hit every round, includes a lot of bonus damage, and doubles the chances of a crit every round. [/QUOTE]
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Rogue Idea: Trading Sneak Attack Damage for Opportunities
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