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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue Idea: Trading Sneak Attack Damage for Opportunities
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<blockquote data-quote="Vikingkingq" data-source="post: 5954508" data-attributes="member: 66208"><p>Overall, I like the idea of the Rogue being about more than Sneak Attack damage; however, I'm more of a fan of the Rogue having a suite of different things they can do so that they are making choices every round as opposed to every level. </p><p></p><p>One of the things I liked about the Complete Thief's Handbook was that it added the option for Mugging as well as Backstabbing, so that you could try to knock someone out as well as do spike damage - I think building off that idea would be interesting. </p><p></p><p>For example, if a Rogue could use Blackjack (stuns until your next turn) or Garotte (ongoing grapple, 50% of spell failure) or Smoke Bomb (blinds enemy until your next turn), then you'd have real choices where Sneak Attack wouldn't be the best option, and the turn in-between Sneak Attacks would still be engaging.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5954508, member: 66208"] Overall, I like the idea of the Rogue being about more than Sneak Attack damage; however, I'm more of a fan of the Rogue having a suite of different things they can do so that they are making choices every round as opposed to every level. One of the things I liked about the Complete Thief's Handbook was that it added the option for Mugging as well as Backstabbing, so that you could try to knock someone out as well as do spike damage - I think building off that idea would be interesting. For example, if a Rogue could use Blackjack (stuns until your next turn) or Garotte (ongoing grapple, 50% of spell failure) or Smoke Bomb (blinds enemy until your next turn), then you'd have real choices where Sneak Attack wouldn't be the best option, and the turn in-between Sneak Attacks would still be engaging. [/QUOTE]
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Rogue Idea: Trading Sneak Attack Damage for Opportunities
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