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*Dungeons & Dragons
Rogue Investigator Subclass
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<blockquote data-quote="peterka99" data-source="post: 6473744" data-attributes="member: 6787234"><p>here is my personal investigator version of your archetype:</p><p></p><p><strong>Investigator</strong></p><p></p><p>Your strongest weapon is not a bow or dagger but your keen mind and quick wits. You are adept at piecing together evidence and observing details others might miss, and can quickly communicate these details to your allies. Detectives, archaeologists, and some monster hunters often belong to this archetype. Some investigators remain criminals, becoming masterminds who rely on underlings for theft and murder.</p><p><strong></strong></p><p><strong>Bonus proficiencies</strong></p><p></p><p>Starting at 3rd level, You gain proficiency in investigation, perception and insight.</p><p></p><p><strong>Keen Observations</strong></p><p></p><p>Starting at 3rd level, you can use the bonus action granted by your Cunning Action to take the Search action. </p><p></p><p>If you spend at least 1 hour eavesdropping, asking questions, and staking out a location you can make an Intelligence check as if you were proficient in Arcana, History, Nature, or Religion. If you spend at least 8 hours you double your proficiency bonus on the check. </p><p></p><p>In additional, if not already proficient in Survival you can add your proficiency bonus to Wisdom (Survival) checks to follow tracks.</p><p></p><p><strong>Identify Weakness</strong></p><p></p><p>Starting at 9rd level, when you take the Help action to aid a creature's attack and that attack hits, the creature deals extra damage equal to your Sneak Attack damage.</p><p></p><p><strong>Active Research</strong></p><p></p><p>Starting at 9th level, you have advantage on all Intelligence (Investigation) checks made while researching using downtime days. </p><p>Also, You can study people to learn their capabilities. For each minute you spend watching the creature while unobserved, you learn if it is your equal, superior, or inferior in one the following characteristics:</p><p>• An ability score</p><p>• A proficient skill</p><p>• Total class levels (if any)</p><p>• Rogue class levels (if any)</p><p></p><p></p><p><strong>Distant Assistance</strong></p><p></p><p>At 13th level, you can direct attacks while keeping yourself a safe distance away. You can use the Help (regular or identify weakness action) to aid a friendly creature in attacking a creature within 15 feet of you. </p><p></p><p></p><p><strong>Great insight</strong></p><p></p><p>Starting at 17th level, your checks against being Disarmed, Grappled, Overrun, Shoved, Tumbled past, or Pushed Aside are advantaged, as are your saving throws against Battle Master maneuvers.</p><p></p><p>(based on Freetyle fighting from Quickleaf at <a href="http://www.enworld.org/forum/showthread.php?394575-Swashbuckler-and-Ship-Mage-%28new-archetypes%29" target="_blank">http://www.enworld.org/forum/showthread.php?394575-Swashbuckler-and-Ship-Mage-(new-archetypes)</a> )</p><p></p><p>The archetype is able to help others efficiently and also can resist special combat actions. The thief has no combat bonus before 17th level, so this archetype is more combat worthy...</p></blockquote><p></p>
[QUOTE="peterka99, post: 6473744, member: 6787234"] here is my personal investigator version of your archetype: [B]Investigator[/B] Your strongest weapon is not a bow or dagger but your keen mind and quick wits. You are adept at piecing together evidence and observing details others might miss, and can quickly communicate these details to your allies. Detectives, archaeologists, and some monster hunters often belong to this archetype. Some investigators remain criminals, becoming masterminds who rely on underlings for theft and murder. [B] Bonus proficiencies[/B] Starting at 3rd level, You gain proficiency in investigation, perception and insight. [B]Keen Observations[/B] Starting at 3rd level, you can use the bonus action granted by your Cunning Action to take the Search action. If you spend at least 1 hour eavesdropping, asking questions, and staking out a location you can make an Intelligence check as if you were proficient in Arcana, History, Nature, or Religion. If you spend at least 8 hours you double your proficiency bonus on the check. In additional, if not already proficient in Survival you can add your proficiency bonus to Wisdom (Survival) checks to follow tracks. [B]Identify Weakness[/B] Starting at 9rd level, when you take the Help action to aid a creature's attack and that attack hits, the creature deals extra damage equal to your Sneak Attack damage. [B]Active Research[/B] Starting at 9th level, you have advantage on all Intelligence (Investigation) checks made while researching using downtime days. Also, You can study people to learn their capabilities. For each minute you spend watching the creature while unobserved, you learn if it is your equal, superior, or inferior in one the following characteristics: • An ability score • A proficient skill • Total class levels (if any) • Rogue class levels (if any) [B]Distant Assistance[/B] At 13th level, you can direct attacks while keeping yourself a safe distance away. You can use the Help (regular or identify weakness action) to aid a friendly creature in attacking a creature within 15 feet of you. [B]Great insight[/B] Starting at 17th level, your checks against being Disarmed, Grappled, Overrun, Shoved, Tumbled past, or Pushed Aside are advantaged, as are your saving throws against Battle Master maneuvers. (based on Freetyle fighting from Quickleaf at [URL]http://www.enworld.org/forum/showthread.php?394575-Swashbuckler-and-Ship-Mage-%28new-archetypes%29[/URL] ) The archetype is able to help others efficiently and also can resist special combat actions. The thief has no combat bonus before 17th level, so this archetype is more combat worthy... [/QUOTE]
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