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Character Builds & Optimization
Rogue level dipping into Fighter help
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<blockquote data-quote="smbakeresq" data-source="post: 6827484" data-attributes="member: 28301"><p>Death strike, but what do you do for the first 10+ levels between Fighter (3) and 17th level. Don't focus on the end build, you will play more from levels 1-16 then on 17+</p><p></p><p>Dual strike with mobility sure, but that's 2 feats. Its at most 1 point of dmg per attack. IMO it would be better to spend the feat elsewhere. Mobility is good for action economy. Usually you can just walk away anyway with Cunning Action, its rare that you use all your movement to just get next to someone. The main lure to me of dual strike is the AC bonus (hard to come buy) and drawing 2 weapons, it allows you to keep other things in your hands (like a bow) and still get right in there if need be.</p><p></p><p></p><p>Most people read sneak attack wrong, its once per turn, not once per round. Find ways to get off-turn attacks and you are GOLD. Definitely talk any fighter in Battlemaster just for Commanders Strike, and any cleric into Command to order then to run away and trigger OppAtt. Also remember RANGED attacks trigger sneak attack also, a thrown dagger or handaxe is just as effective as you standing there. So the fighter with Commanders strike can be next to the creature and you can get the sneak attack in with that thrown weapon. Why move closer when you can throw daggers like V?</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6827484, member: 28301"] Death strike, but what do you do for the first 10+ levels between Fighter (3) and 17th level. Don't focus on the end build, you will play more from levels 1-16 then on 17+ Dual strike with mobility sure, but that's 2 feats. Its at most 1 point of dmg per attack. IMO it would be better to spend the feat elsewhere. Mobility is good for action economy. Usually you can just walk away anyway with Cunning Action, its rare that you use all your movement to just get next to someone. The main lure to me of dual strike is the AC bonus (hard to come buy) and drawing 2 weapons, it allows you to keep other things in your hands (like a bow) and still get right in there if need be. Most people read sneak attack wrong, its once per turn, not once per round. Find ways to get off-turn attacks and you are GOLD. Definitely talk any fighter in Battlemaster just for Commanders Strike, and any cleric into Command to order then to run away and trigger OppAtt. Also remember RANGED attacks trigger sneak attack also, a thrown dagger or handaxe is just as effective as you standing there. So the fighter with Commanders strike can be next to the creature and you can get the sneak attack in with that thrown weapon. Why move closer when you can throw daggers like V? [/QUOTE]
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