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General Tabletop Discussion
*Dungeons & Dragons
Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="Imaro" data-source="post: 7682639" data-attributes="member: 48965"><p>Is it? I'm not so sure that's an accurate statement...</p><p></p><p></p><p></p><p>You still have the choice of that trade off in the game... it just doesn't affect the core competencies of your abilities. The problem with the method you suggest is how does the DM challenge your Int rogue whose traded out his combat competencies for other features without boring those who have much greater combat competencies and vice versa? Again I'm not seeing why it matters if you are getting abilities that align with the archetype you want to play and you can still choose to go higher in the attributes that fit your concept.... aren't those the ascetics right there? </p><p></p><p></p><p></p><p>Oh, I didn't assume you did or didn't like it... I am moreso curious about what is gained in tying the abilities to a trade off in combat competencies as opposed to giving you abilities that work for the most part irregardless of a trade off... especially in a game whose default is as combat heavy as D&D.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7682639, member: 48965"] Is it? I'm not so sure that's an accurate statement... You still have the choice of that trade off in the game... it just doesn't affect the core competencies of your abilities. The problem with the method you suggest is how does the DM challenge your Int rogue whose traded out his combat competencies for other features without boring those who have much greater combat competencies and vice versa? Again I'm not seeing why it matters if you are getting abilities that align with the archetype you want to play and you can still choose to go higher in the attributes that fit your concept.... aren't those the ascetics right there? Oh, I didn't assume you did or didn't like it... I am moreso curious about what is gained in tying the abilities to a trade off in combat competencies as opposed to giving you abilities that work for the most part irregardless of a trade off... especially in a game whose default is as combat heavy as D&D. [/QUOTE]
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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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