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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="Imaro" data-source="post: 7682748" data-attributes="member: 48965"><p>Well since most weapon wielders have to max Str and Dex if they want to optimize for up close and distance combat... but the EK would only have to raise Int to be optimized for both, on top of the (admittedly limited) versatility his spells bring and the fact that he then has more raises to devote to feats which in turn would power him up... I'd have to see some logical checks that balance that out before I'd even begin to think it would be balanced... even moreso for the AT...</p><p></p><p></p><p></p><p></p><p>Hmmm... but you'd still have the misdirection abilities which could be passive... perhaps make them work a number of times equal to Cha bonus... Anyway I'm not designing a class and I think if we keep going back and forth with a hypothetical... my bigger point is going to continuously get lost in the details being picked apart... At the end of the day I'm saying abilities can be created (as shown by the mastermind) that give a certain feel without replacing physical attack stats with mental stats.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7682748, member: 48965"] Well since most weapon wielders have to max Str and Dex if they want to optimize for up close and distance combat... but the EK would only have to raise Int to be optimized for both, on top of the (admittedly limited) versatility his spells bring and the fact that he then has more raises to devote to feats which in turn would power him up... I'd have to see some logical checks that balance that out before I'd even begin to think it would be balanced... even moreso for the AT... Hmmm... but you'd still have the misdirection abilities which could be passive... perhaps make them work a number of times equal to Cha bonus... Anyway I'm not designing a class and I think if we keep going back and forth with a hypothetical... my bigger point is going to continuously get lost in the details being picked apart... At the end of the day I'm saying abilities can be created (as shown by the mastermind) that give a certain feel without replacing physical attack stats with mental stats. [/QUOTE]
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