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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="Orlax" data-source="post: 7682819" data-attributes="member: 6801305"><p>I've always been a fan of warlord type classes being Subclasses and have often said that rogue would be a good place to put it. Issue number 1 isn't really a problem for me. My position isn't that tactical capability be locked to the fighter just that such tactical abilities shouldn't be on a character with no combat prowess of any kind. In fact with the way they have created it this guy isn't just helping tactically in combat he can help another character with a skill based task as a bonus action while also performing a skill based task of their own. I in fact think this capability sits better in the rogue Subclasses than in the fighter because it also interacts heavily with ability checks. Issue 2 hasn't been brought up because this subclass is predicated on help actions and their help being better than other character's help. I'm fine with it being a capability they have that others don't because it is their bread and butter. I'm fine with the fact that the fighter can't use a help action from 30 feet away. They, specifically the battle masters, have at least a few attacks that can accomplish the same end (giving a future attacker advantage), and possibly even to a greater effect (distracting shot, and trip attack at least). These abilities may be used from range as a part of a multi attack and could even be used on multiple targets within the same turn. Essentially issue 2 hasn't come up because the fighter is still better at it. Issue 3 is just a bunch of BS. Mundanes regularly get mundane capabilities that match, or even exceed, those of casters. Heck some racial bonuses include resistance to magical capabilities. Hell the thief gets use magic device which makes him more capable of using magic items than any caster or any character. It allows the thief to use scrolls like all spells are in his spell list and allows him to get the full effects of a holy avenger.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7682819, member: 6801305"] I've always been a fan of warlord type classes being Subclasses and have often said that rogue would be a good place to put it. Issue number 1 isn't really a problem for me. My position isn't that tactical capability be locked to the fighter just that such tactical abilities shouldn't be on a character with no combat prowess of any kind. In fact with the way they have created it this guy isn't just helping tactically in combat he can help another character with a skill based task as a bonus action while also performing a skill based task of their own. I in fact think this capability sits better in the rogue Subclasses than in the fighter because it also interacts heavily with ability checks. Issue 2 hasn't been brought up because this subclass is predicated on help actions and their help being better than other character's help. I'm fine with it being a capability they have that others don't because it is their bread and butter. I'm fine with the fact that the fighter can't use a help action from 30 feet away. They, specifically the battle masters, have at least a few attacks that can accomplish the same end (giving a future attacker advantage), and possibly even to a greater effect (distracting shot, and trip attack at least). These abilities may be used from range as a part of a multi attack and could even be used on multiple targets within the same turn. Essentially issue 2 hasn't come up because the fighter is still better at it. Issue 3 is just a bunch of BS. Mundanes regularly get mundane capabilities that match, or even exceed, those of casters. Heck some racial bonuses include resistance to magical capabilities. Hell the thief gets use magic device which makes him more capable of using magic items than any caster or any character. It allows the thief to use scrolls like all spells are in his spell list and allows him to get the full effects of a holy avenger. [/QUOTE]
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