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<blockquote data-quote="Orlax" data-source="post: 7682853" data-attributes="member: 6801305"><p>Except their ability to stat replace is limited in multiple ways. For instance if the sorc wants to be the pack mule character they must spend a limited resource, spell slots, on tensers disk, and they can't do it all day nor can they do it without it being one of their limited spells known, and (I'm pretty sure) it can be taken away by a failed concentration check. Yes they are using magic to rewrite reality to create a floating disk of force and they are limited in what it can actually accomplish. We do have to apply some reason to the spells because it's a system used to describe and limit how characters can go about rewriting reality. Yes magic is whole hog rewriting reality. That's what it is. Yes reality has some rules governing how it can be rewritten, and those rules maintain some level of internal consistency. Yes magic gets passes as to what is acceptable within its bounds because it maintains the fact that the people using it are essentially cheating at reality. In the words of Dresden "I'm a wizard, I cheat". There are drawbacks for primary casters, because they are limited in various ways with regards to what they can accomplish with magic, weather that be by daily limits on what they can accomplish (limited spell slots), character wide limitations (limited spells known, or limited spells prepared for a day), or spell specific limitations (concentration), or even a "you can't do that with magic" limitation (no spell exists to accomplish what you are trying to accomplish). Unlike straight stat replacement spell casting is not one stat fits all, it's one stat has slightly expanded usage in a limited capacity and is not predicated on mundane capability, it is specifically predicated on them breaking some of the rules of reality in incredibly limited ways. Even moreso the spell casting doesn't obfuscate the meaning of stats. That wizard with 8 strength and 18 int won't be lifting anything on his own without the help of others, magic, or levers, whereas straight stat replacement allows a total moron (you have an 8 int by definition that's what an 8 int means) to solve calculus equations because they have an 18 strength. On that same level a near invalid can kill a man with a normal non magical punch because they use their 18 int for attack and damage instead of their 8 strength even though their 8 strength would make any punch they throw a completely ineffectual effort no matter how well they know anatomy.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7682853, member: 6801305"] Except their ability to stat replace is limited in multiple ways. For instance if the sorc wants to be the pack mule character they must spend a limited resource, spell slots, on tensers disk, and they can't do it all day nor can they do it without it being one of their limited spells known, and (I'm pretty sure) it can be taken away by a failed concentration check. Yes they are using magic to rewrite reality to create a floating disk of force and they are limited in what it can actually accomplish. We do have to apply some reason to the spells because it's a system used to describe and limit how characters can go about rewriting reality. Yes magic is whole hog rewriting reality. That's what it is. Yes reality has some rules governing how it can be rewritten, and those rules maintain some level of internal consistency. Yes magic gets passes as to what is acceptable within its bounds because it maintains the fact that the people using it are essentially cheating at reality. In the words of Dresden "I'm a wizard, I cheat". There are drawbacks for primary casters, because they are limited in various ways with regards to what they can accomplish with magic, weather that be by daily limits on what they can accomplish (limited spell slots), character wide limitations (limited spells known, or limited spells prepared for a day), or spell specific limitations (concentration), or even a "you can't do that with magic" limitation (no spell exists to accomplish what you are trying to accomplish). Unlike straight stat replacement spell casting is not one stat fits all, it's one stat has slightly expanded usage in a limited capacity and is not predicated on mundane capability, it is specifically predicated on them breaking some of the rules of reality in incredibly limited ways. Even moreso the spell casting doesn't obfuscate the meaning of stats. That wizard with 8 strength and 18 int won't be lifting anything on his own without the help of others, magic, or levers, whereas straight stat replacement allows a total moron (you have an 8 int by definition that's what an 8 int means) to solve calculus equations because they have an 18 strength. On that same level a near invalid can kill a man with a normal non magical punch because they use their 18 int for attack and damage instead of their 8 strength even though their 8 strength would make any punch they throw a completely ineffectual effort no matter how well they know anatomy. [/QUOTE]
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