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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="Saeviomagy" data-source="post: 7682948" data-attributes="member: 5890"><p>The main issue with boosting int over dex is that int applies to a few skills that are very vague and rare in application, and not much else. If you intend to use forgery and disguise, you have a whole swathe of DM barriers to get past before you can even start applying the skills, and then you have the issue that they tend to be "work or die" type skills, and usually are doubled up with reliance on charisma.</p><p></p><p>If D&D was changed such that any hit by a monster spelt instant death, people would most likely NOT boost dex at the cost of other stats. If each attack with dex also required an attack with strength, that would be the case even further. Combat would be a thing to be avoided, not to boost stats in preparation for.</p><p></p><p>And yet when the typical infiltration plan is put into action, typically players will end up:</p><p>a) Instantly failing the plan on a failed roll</p><p>b) Having to roll a forgery check AND a disguise check AND multiple persuade or deception checks.</p><p></p><p>In other words, having a high int and a high charisma doesn't help much. In combat a fight is not over in a single blow, so changing the average of rolls matters. In skill application, the goal is to try to never have to roll the dice, because the penalty for failure is so steep - so changing the average of the roll is irrelevant and therefore improving the stat backing up the skill is irrelevant. This was something that skill challenges were trying to address (but failed because their creators didn't really understand that they would need to approach the complexity of combat in order to be engaging).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7682948, member: 5890"] The main issue with boosting int over dex is that int applies to a few skills that are very vague and rare in application, and not much else. If you intend to use forgery and disguise, you have a whole swathe of DM barriers to get past before you can even start applying the skills, and then you have the issue that they tend to be "work or die" type skills, and usually are doubled up with reliance on charisma. If D&D was changed such that any hit by a monster spelt instant death, people would most likely NOT boost dex at the cost of other stats. If each attack with dex also required an attack with strength, that would be the case even further. Combat would be a thing to be avoided, not to boost stats in preparation for. And yet when the typical infiltration plan is put into action, typically players will end up: a) Instantly failing the plan on a failed roll b) Having to roll a forgery check AND a disguise check AND multiple persuade or deception checks. In other words, having a high int and a high charisma doesn't help much. In combat a fight is not over in a single blow, so changing the average of rolls matters. In skill application, the goal is to try to never have to roll the dice, because the penalty for failure is so steep - so changing the average of the roll is irrelevant and therefore improving the stat backing up the skill is irrelevant. This was something that skill challenges were trying to address (but failed because their creators didn't really understand that they would need to approach the complexity of combat in order to be engaging). [/QUOTE]
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