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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="Orlax" data-source="post: 7682982" data-attributes="member: 6801305"><p>See the problem with stripping out the abilities you don't want (or more precisely need) is toy are still going to end up at about 9th or tenth level to get all of those abilities we want:</p><p></p><p>Superiority dice</p><p>Bardic inspiration</p><p>Spell casting (or comparable feature that allows for healing)</p><p>Master of tactics</p><p></p><p>Basically it would be inspiration and spell casting at first level, expertise at second, superiority dice at third, master of tactics at third, 4th level is ability score increase as usual, 5th is extra attack, and then the valor bard ability to use inspiration dice for attack and defense at about 7th. On top of that it is a d8 hit die with full armor and weapon profs and about 3 skills and some kind of toolkit from class. Even trying to trim the fat and cram these abilities into 1 "class" we endup at 7th level to get all the abilities in and it's still a bit of an overpowered class. </p><p></p><p>The second problem there is that it's a class composed of bits sullen from other classes. It's interesting for home brew but is something that likely won't ever be officially built.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7682982, member: 6801305"] See the problem with stripping out the abilities you don't want (or more precisely need) is toy are still going to end up at about 9th or tenth level to get all of those abilities we want: Superiority dice Bardic inspiration Spell casting (or comparable feature that allows for healing) Master of tactics Basically it would be inspiration and spell casting at first level, expertise at second, superiority dice at third, master of tactics at third, 4th level is ability score increase as usual, 5th is extra attack, and then the valor bard ability to use inspiration dice for attack and defense at about 7th. On top of that it is a d8 hit die with full armor and weapon profs and about 3 skills and some kind of toolkit from class. Even trying to trim the fat and cram these abilities into 1 "class" we endup at 7th level to get all the abilities in and it's still a bit of an overpowered class. The second problem there is that it's a class composed of bits sullen from other classes. It's interesting for home brew but is something that likely won't ever be officially built. [/QUOTE]
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