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General Tabletop Discussion
*Dungeons & Dragons
Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="GMforPowergamers" data-source="post: 7682992" data-attributes="member: 67338"><p>You can be a wizard, a bard, or druid, all at level 1, and be able to do and play the way you want... you can cast goodberries at level 5 as a straight bard, or 4 if you spend a feat... I on the other hand have to multi through 3 classes and only have low level powers in a high level game because my concept and class doesn't exsisit out of the box...</p><p></p><p></p><p>Your right, I'm a fighter for 3 levels, and a rogue for 3 levels so I am a pretty good if not great combat monster... in fact with 2d6 sneak attack a finess weapon and action surge second wind and a good dex I will probably be a great front line combatant... then I lean magic and that gives me WAY more options (because that is where fun options are hidden in this edition, behind the magic wall)</p><p></p><p></p><p> except I'm growing not in the way I want...</p><p> if I take bard and am a spell caster...</p><p></p><p> I don't want everything I want a damn balanced warlord</p><p></p><p></p><p>it doesn't need to be as good with skills as a rouge, it doesn't need to be as good at combat as the fighter and it doesn't need (and most likely shouldn't have) spells like a bard... and defiantly not the music/story teller aspect of the bard... the problem is to pick the one or 2 aspects of each class you get all the rest...</p><p></p><p></p><p> or again you could only put warlord like things in...</p><p></p><p> I would but the professional people who make classes (WotC) hasn't tried to make one yet...</p><p></p><p> only because you don't understand the demands</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7682992, member: 67338"] You can be a wizard, a bard, or druid, all at level 1, and be able to do and play the way you want... you can cast goodberries at level 5 as a straight bard, or 4 if you spend a feat... I on the other hand have to multi through 3 classes and only have low level powers in a high level game because my concept and class doesn't exsisit out of the box... Your right, I'm a fighter for 3 levels, and a rogue for 3 levels so I am a pretty good if not great combat monster... in fact with 2d6 sneak attack a finess weapon and action surge second wind and a good dex I will probably be a great front line combatant... then I lean magic and that gives me WAY more options (because that is where fun options are hidden in this edition, behind the magic wall) except I'm growing not in the way I want... if I take bard and am a spell caster... I don't want everything I want a damn balanced warlord it doesn't need to be as good with skills as a rouge, it doesn't need to be as good at combat as the fighter and it doesn't need (and most likely shouldn't have) spells like a bard... and defiantly not the music/story teller aspect of the bard... the problem is to pick the one or 2 aspects of each class you get all the rest... or again you could only put warlord like things in... I would but the professional people who make classes (WotC) hasn't tried to make one yet... only because you don't understand the demands [/QUOTE]
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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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