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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="GMforPowergamers" data-source="post: 7682996" data-attributes="member: 67338"><p>well I suck at balanceing homebrew... I bet if there was a company full of professional designers they would do better...</p><p></p><p></p><p></p><p>since I play 5e and in general injoy it, and all of my groups are split between pathfinder (I hate that game), Old WOrld of darkness, and 5e what is the solution again... I bet it's don't play...</p><p></p><p>there is no reason the concept of a second teir combatant (like the cleric so d8's hd and heavy armor prof) with no extra skill stuff couldn't be made... nobody is asking for the fighter extra attacks or the bard spells or the rogue sneak attack... heck the manuiver dice could start at d3, go up to d4 and end at d6 so they never get near the battlemaster damage</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7682996, member: 67338"] well I suck at balanceing homebrew... I bet if there was a company full of professional designers they would do better... since I play 5e and in general injoy it, and all of my groups are split between pathfinder (I hate that game), Old WOrld of darkness, and 5e what is the solution again... I bet it's don't play... there is no reason the concept of a second teir combatant (like the cleric so d8's hd and heavy armor prof) with no extra skill stuff couldn't be made... nobody is asking for the fighter extra attacks or the bard spells or the rogue sneak attack... heck the manuiver dice could start at d3, go up to d4 and end at d6 so they never get near the battlemaster damage [/QUOTE]
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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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