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Rogue Mastermind Archetype Up, Courtesy of Extra Life
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<blockquote data-quote="Orlax" data-source="post: 7683020" data-attributes="member: 6801305"><p>Actually I've definitely seen complaints about bless. What is too strong at level three: being able to grant attacks that automatically have advantage and being able to do it from range with superiority dice. That while also being able to heal like a cleric, use bardic inspiration style dice to hand out hanging attack and defense bonuses for exactly when they would be useful. All while having the best armor and weapon proficiencies in the game and a mid range hit die and a heafty skill capability. Fom there the most regular suggestion is to meld the superiority dice and the inspiration dice. That doesn't actually take any capability away, it just makes the tracking easier by taking two dice pools and turning them into one. Ooh and it also makes it so you'd never actually use the inspiration features because the smart way to play would be to always hold the dice for superiority style usage because they are the obvious better choice in most situations. Since if left hanging on an ally you can't use them to hand out an attack without wasting the one you had hanging on an ally.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7683020, member: 6801305"] Actually I've definitely seen complaints about bless. What is too strong at level three: being able to grant attacks that automatically have advantage and being able to do it from range with superiority dice. That while also being able to heal like a cleric, use bardic inspiration style dice to hand out hanging attack and defense bonuses for exactly when they would be useful. All while having the best armor and weapon proficiencies in the game and a mid range hit die and a heafty skill capability. Fom there the most regular suggestion is to meld the superiority dice and the inspiration dice. That doesn't actually take any capability away, it just makes the tracking easier by taking two dice pools and turning them into one. Ooh and it also makes it so you'd never actually use the inspiration features because the smart way to play would be to always hold the dice for superiority style usage because they are the obvious better choice in most situations. Since if left hanging on an ally you can't use them to hand out an attack without wasting the one you had hanging on an ally. [/QUOTE]
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