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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue multiclass into Ranger?
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<blockquote data-quote="Smeelbo" data-source="post: 4682778" data-attributes="member: 81898"><p>Ranger M/C is probably the best overall initial M/C feat, because it lets you get <u>any</u> <em>Ranger</em> skill, including <em>Perception</em>, and <em>Hunter's Quarry</em> applies to any attack that damages. Thematicly, it goes well with the concept of being a <em>"scout,"</em> and gives you access to <em>Nature</em>, if that skill is valuable to you.</p><p> </p><p>If you were really serious about M/C Ranger, <em>Paragon Multi-Classing</em> gets you <em>Twin Strike</em>, which you might like. However, I am skeptical whether it is worth the investment.</p><p> </p><p><em>Backstabber</em> is very good, as is <em>Nimble Blade.</em> Depending on how strict your DM is regarding thrown weapons, you might need <em>Quick Draw</em>. I tend to do my M/C at first level, because it is usually part of my character concept, even though this can be sub-optimal. If you plan on depending on <em>Stealth, Skill Focus</em> is worth considering.</p><p> </p><p>I am not sure <em>Weapon Focus</em> and <em>Two Weapon Fighting</em> are worth the cost of two feats, considering you will already dish it out. Extra capabilities, or covering a weakness, might be better than marginally pushing your damage output.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4682778, member: 81898"] Ranger M/C is probably the best overall initial M/C feat, because it lets you get [U]any[/U] [I]Ranger[/I] skill, including [I]Perception[/I], and [I]Hunter's Quarry[/I] applies to any attack that damages. Thematicly, it goes well with the concept of being a [I]"scout,"[/I] and gives you access to [I]Nature[/I], if that skill is valuable to you. If you were really serious about M/C Ranger, [I]Paragon Multi-Classing[/I] gets you [I]Twin Strike[/I], which you might like. However, I am skeptical whether it is worth the investment. [I]Backstabber[/I] is very good, as is [I]Nimble Blade.[/I] Depending on how strict your DM is regarding thrown weapons, you might need [I]Quick Draw[/I]. I tend to do my M/C at first level, because it is usually part of my character concept, even though this can be sub-optimal. If you plan on depending on [I]Stealth, Skill Focus[/I] is worth considering. I am not sure [I]Weapon Focus[/I] and [I]Two Weapon Fighting[/I] are worth the cost of two feats, considering you will already dish it out. Extra capabilities, or covering a weakness, might be better than marginally pushing your damage output. [B]Smeelbo[/B] [/QUOTE]
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