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General Tabletop Discussion
Character Builds & Optimization
Rogue Multiclassing Question
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<blockquote data-quote="Blue" data-source="post: 7244056" data-attributes="member: 20564"><p>Okay, d6 damage on two attacks adds about 3.5 damage per round. (65% chance is a usual hit change, I dropped it to 50% to reflect that occasionally you don't qualify to get sneak attack damage). An ASI, if it's in DEX, would add +1 hit and damage per attack, so the chance of landing the blow also increases which improves expected damage by 5% of your total damage (rapier, dex, magic, etc.) Of course, DEX also adds to saves, skills, init, as well as AC if you end up in light armor. If it's not in DEX, it's less of an apples-to-apples to compare.</p><p></p><p>On the feature side, as you mention Elegant Manuever and Blindsight are quite nice. Oath of the Crown Paladin will give you Divine Allegance to spend a reaction to take an ally's damage and one more 2nd level slot. (Plus a slightly better HP/HD.)</p><p></p><p>I think the ASI/SA is pretty neutral, slightly in the paladin's favor, but the features are stronger on the rogue side. So for a 20th level build, I'd suggest favoring rogue.</p><p></p><p>That said, mutliclassing is a game of when do you take at what levels to keep up as it's all coming together. If you will reach 20th level is far from given in any campaign, and having a special feature for the last few sessions vs. most of your adventuring career is a big difference in how much it adds to play. Maybe you want to talk to your DM about what levels you can expect to get to - for example most of the hardcover campaign adventures end up around 10-11th.</p></blockquote><p></p>
[QUOTE="Blue, post: 7244056, member: 20564"] Okay, d6 damage on two attacks adds about 3.5 damage per round. (65% chance is a usual hit change, I dropped it to 50% to reflect that occasionally you don't qualify to get sneak attack damage). An ASI, if it's in DEX, would add +1 hit and damage per attack, so the chance of landing the blow also increases which improves expected damage by 5% of your total damage (rapier, dex, magic, etc.) Of course, DEX also adds to saves, skills, init, as well as AC if you end up in light armor. If it's not in DEX, it's less of an apples-to-apples to compare. On the feature side, as you mention Elegant Manuever and Blindsight are quite nice. Oath of the Crown Paladin will give you Divine Allegance to spend a reaction to take an ally's damage and one more 2nd level slot. (Plus a slightly better HP/HD.) I think the ASI/SA is pretty neutral, slightly in the paladin's favor, but the features are stronger on the rogue side. So for a 20th level build, I'd suggest favoring rogue. That said, mutliclassing is a game of when do you take at what levels to keep up as it's all coming together. If you will reach 20th level is far from given in any campaign, and having a special feature for the last few sessions vs. most of your adventuring career is a big difference in how much it adds to play. Maybe you want to talk to your DM about what levels you can expect to get to - for example most of the hardcover campaign adventures end up around 10-11th. [/QUOTE]
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