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Rogue multiple sneak attack in a round.
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<blockquote data-quote="Adb0782" data-source="post: 9350383" data-attributes="member: 6945705"><p>Hello everyone,</p><p>I'm here trying to make a build about a rogue that constantly can deal 2 (or more) sneak attack in a round, as the Sneak Attack rules say it applies no more than once per turn, but there are no limit about how many times it can be applied in a round. Mostly of times it can happen with opportunity attacks, but that's not the only way.</p><p>First: I think the Sentinel feat is gold for this kind of build, as it more than double the chances of taking an opportunity attack in a turn other than my own turn. I suppose even Polearm Master RAW works, as it doesn't say that the attack must be done with the Polearm. So, in theory i can just use a quarterstaff in one hand and any finesse weapon in the other hand for get an opportunity attack when an enemy enters my reach, but as a DM i probably wouldn't allow it, as it seem clear that the intention of the rule is the opposite. Anyway, also some subclass open to grow the chances to get opportunity attacks (for every possible Multi Class I'm assuming an half elf or a kobold): the Battle Master have Brace and Riposte for exemple, but Quick Toss it's even more interesting, because the description of the manouver doesn't start with "when you take the attack action" as many other similar abilities do, so i can ready an action and Quick Toss in my turn with a bonus action, dealing possibly 2 sneak attack in a round independently from what enemies do in their turn and 5 use per short rest it's not so bad, also because it gonna add other d6 to damage, but all at the cost of my reaction. Fighter give me also Action Surge that again it's once a day 2 sneak attacks: ready an action and attack with the second action granted from Action Surge. The class give also a fighting style (duelist or supreme technique for another superiority dice) and some heal with second wind + proficiency with martial weapons for eventually use a whip in one hand and a dagger in the other, having enemies leaving my reach at 5 and 10 ft. The build would be Thief 17/Battle Master 3.</p><p>This was my first attempt, then i realized that having just 1 or 2 LV with Hexblade can be also interesting and that probably, with a good positioning, sentinel is more than enough for grant a sneak opportunity attack almost every round. The Hexblade would give me 2/3 times a day 19/20 crit and boost to damage against a creature, spellcasting (and this is very important for the Thief, I'll explain later why), proficiency with mid armor and martial weapons + eventually the fact to be SAD if i accept to choose between a whip and normal finesse weapon, but with the few spells and slots I'm gonna have i suppose it's anyway possible to ignore this and leave Cha at 13/14 prioritizing Dex. With spellcasting come my first doubt: Booming Blade yes or not? It don't apply to the whip, as i said it's not mandatory, but for a good use of the spell i would need also Warcaster and I'm not sure there is enough space, as the feats would be:</p><p></p><p>For the Half Elf: Elven Accuracy and Dex 18 @5, Sentinel @9, Dex 20 @13...whatever after this, probably Alert or Lucky.</p><p></p><p>For the Kobold: Fey Touched and 18 Cha @5...the same after this. The Kobold must use Cha if i want to get Fey Touched and as he don't qualify for elven accuracy i wouldn't know what else to choose, but anyway it seems don't have space for Warcaster in both cases.</p><p></p><p>The fact that i get spellcasting from LV 1 is very important anyway, as the Thief can use the "use an object" action as a bonus action and this include scrolls, but if i don't have any spellcaster LV, or anyway any access to any spell list, i don't qualify for use any scroll till Thief 13 and use scrolls as a bonus action i think it's one of the most powerful features this subclass have (for the same reason: probably also with 1 dip with Arcana Cleric this build can work, giving up the whip), together with the fact that from Thief 17 i get till 4 possible sneak attacks in the first round of combat and this is a nice capstone.</p><p></p><p>If i would choose the Half Elf way, especially the Half Drow, i could also consider to get till Hexblade 3, for 5/7 darkness + devil's sight a day (and Eldricht Mind all time) and a familiar for help to cover and uncover the point where the Darkness will be casted, as my free object interaction is not enough alone, but with a familiar it will work and the familiar can anyway perform the help action when i can't cast Darkness and he can scout out of combat. This would add also some spells and slots and it will make Elven Accuracy more effective, but at the cost of more delay on Rogue stuff.</p><p></p><p>Finally: which way and which multiclass you would choose? Battle Master? Warlock? Or Arcana Cleric? Just 1 dip? Or some more levels? Do you think this can be worth the multiclass? Thanks everyone.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 9350383, member: 6945705"] Hello everyone, I'm here trying to make a build about a rogue that constantly can deal 2 (or more) sneak attack in a round, as the Sneak Attack rules say it applies no more than once per turn, but there are no limit about how many times it can be applied in a round. Mostly of times it can happen with opportunity attacks, but that's not the only way. First: I think the Sentinel feat is gold for this kind of build, as it more than double the chances of taking an opportunity attack in a turn other than my own turn. I suppose even Polearm Master RAW works, as it doesn't say that the attack must be done with the Polearm. So, in theory i can just use a quarterstaff in one hand and any finesse weapon in the other hand for get an opportunity attack when an enemy enters my reach, but as a DM i probably wouldn't allow it, as it seem clear that the intention of the rule is the opposite. Anyway, also some subclass open to grow the chances to get opportunity attacks (for every possible Multi Class I'm assuming an half elf or a kobold): the Battle Master have Brace and Riposte for exemple, but Quick Toss it's even more interesting, because the description of the manouver doesn't start with "when you take the attack action" as many other similar abilities do, so i can ready an action and Quick Toss in my turn with a bonus action, dealing possibly 2 sneak attack in a round independently from what enemies do in their turn and 5 use per short rest it's not so bad, also because it gonna add other d6 to damage, but all at the cost of my reaction. Fighter give me also Action Surge that again it's once a day 2 sneak attacks: ready an action and attack with the second action granted from Action Surge. The class give also a fighting style (duelist or supreme technique for another superiority dice) and some heal with second wind + proficiency with martial weapons for eventually use a whip in one hand and a dagger in the other, having enemies leaving my reach at 5 and 10 ft. The build would be Thief 17/Battle Master 3. This was my first attempt, then i realized that having just 1 or 2 LV with Hexblade can be also interesting and that probably, with a good positioning, sentinel is more than enough for grant a sneak opportunity attack almost every round. The Hexblade would give me 2/3 times a day 19/20 crit and boost to damage against a creature, spellcasting (and this is very important for the Thief, I'll explain later why), proficiency with mid armor and martial weapons + eventually the fact to be SAD if i accept to choose between a whip and normal finesse weapon, but with the few spells and slots I'm gonna have i suppose it's anyway possible to ignore this and leave Cha at 13/14 prioritizing Dex. With spellcasting come my first doubt: Booming Blade yes or not? It don't apply to the whip, as i said it's not mandatory, but for a good use of the spell i would need also Warcaster and I'm not sure there is enough space, as the feats would be: For the Half Elf: Elven Accuracy and Dex 18 @5, Sentinel @9, Dex 20 @13...whatever after this, probably Alert or Lucky. For the Kobold: Fey Touched and 18 Cha @5...the same after this. The Kobold must use Cha if i want to get Fey Touched and as he don't qualify for elven accuracy i wouldn't know what else to choose, but anyway it seems don't have space for Warcaster in both cases. The fact that i get spellcasting from LV 1 is very important anyway, as the Thief can use the "use an object" action as a bonus action and this include scrolls, but if i don't have any spellcaster LV, or anyway any access to any spell list, i don't qualify for use any scroll till Thief 13 and use scrolls as a bonus action i think it's one of the most powerful features this subclass have (for the same reason: probably also with 1 dip with Arcana Cleric this build can work, giving up the whip), together with the fact that from Thief 17 i get till 4 possible sneak attacks in the first round of combat and this is a nice capstone. If i would choose the Half Elf way, especially the Half Drow, i could also consider to get till Hexblade 3, for 5/7 darkness + devil's sight a day (and Eldricht Mind all time) and a familiar for help to cover and uncover the point where the Darkness will be casted, as my free object interaction is not enough alone, but with a familiar it will work and the familiar can anyway perform the help action when i can't cast Darkness and he can scout out of combat. This would add also some spells and slots and it will make Elven Accuracy more effective, but at the cost of more delay on Rogue stuff. Finally: which way and which multiclass you would choose? Battle Master? Warlock? Or Arcana Cleric? Just 1 dip? Or some more levels? Do you think this can be worth the multiclass? Thanks everyone. [/QUOTE]
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