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Rogue multiple sneak attack in a round.
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<blockquote data-quote="ECMO3" data-source="post: 9350472" data-attributes="member: 7030563"><p>I would choose Battlemaster and Quick Toss. You can actually build towards having 6 dice and other maneuvers (esp Brace) by stacking with Martial Adept and the Superior Technique Fighting style.</p><p></p><p>Play a Varian Human and take the Martial Adept feat at 1st level, then the Superior Technique fighting style, then battlemaster and you can do quick toss 6 times per short rest, which is nearly at will in most campaigns. Cluttering your bonus action will probably be more of a limit than running out of dice. The extra damage from the maneuver dice will also dampen the loss you get from sneak attack because of the multiclass. Finally you can take Brace as a second reaction maneuver option and you have action surge if you miss with your quick toss, still allowing sneak on turn and as a reaction.</p><p></p><p>If you go this route and get Brace you may also want to consider a whip to extend your reach</p><p></p><p>You can also get the fighting style with only a 1-level fighter dip and combining with the feat will give you 2 quick-toss maneuvers per short rest. That is not a lot, but you have a lot of other uses for your bonus action too.</p><p></p><p>I used quick toss a lot on multiclass Rogues. Usually I use it to get sneak attack on my turn while I cast a spell as an action. I am not trying to do it every turn, but I also only usually have 1 dice because I usually get it from the feat.</p><p></p><p>The only downside to quick toss is it limits you to daggers, which means you need to find several magic ones by level 6 or so.</p><p></p><p>If your goal is 2 sneak attacks a round I don't see what Kobold, Half Elf or Hexblade are doing for you. To leverage Elven accuracy you are going to want to use your bonus action for something to grant advantage, which means you could not use quick toss and sentinel and PAM are going to be far less reliable for getting the damage off turn. A Half Elf is a great Rogue, especially if you take the high elf spell option and booming blade, but it is not an 2 sneaks per round build.</p><p></p><p>Same with Kobold, with Kobold you are going to want to use Draconic Cry which is a bonus action and would conflict with quick toss. Like half Elf Kobold gives you a Cantrip option.</p><p></p><p>Finally I don't see what Hexblade does for this at all. Hexblade's Curse is nice, especially when combined with Elven accuracy, and steady aim or cunning action-hide. But now you are cluttering your bonus action even more.</p><p></p><p>Fast Hands and the Thief Subclass does allow you to <strong>try </strong>to use scrolls as a bonus action, but then you are not using your bonus for sneak attack. Also on a low level dip this is not very powerful because only low level spell scrolls are used automatically. You need to make a spellcasting check to use a higher level scroll and your spell casting ability is usually not going to be awesome and even when it is awesome, the scrolls will still often fail and that is before you even get to make an attack roll or force an enemy save. Even with a 20 casting stat, 4th level spell scrolls will fail 40% of the time and it goes up from there.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9350472, member: 7030563"] I would choose Battlemaster and Quick Toss. You can actually build towards having 6 dice and other maneuvers (esp Brace) by stacking with Martial Adept and the Superior Technique Fighting style. Play a Varian Human and take the Martial Adept feat at 1st level, then the Superior Technique fighting style, then battlemaster and you can do quick toss 6 times per short rest, which is nearly at will in most campaigns. Cluttering your bonus action will probably be more of a limit than running out of dice. The extra damage from the maneuver dice will also dampen the loss you get from sneak attack because of the multiclass. Finally you can take Brace as a second reaction maneuver option and you have action surge if you miss with your quick toss, still allowing sneak on turn and as a reaction. If you go this route and get Brace you may also want to consider a whip to extend your reach You can also get the fighting style with only a 1-level fighter dip and combining with the feat will give you 2 quick-toss maneuvers per short rest. That is not a lot, but you have a lot of other uses for your bonus action too. I used quick toss a lot on multiclass Rogues. Usually I use it to get sneak attack on my turn while I cast a spell as an action. I am not trying to do it every turn, but I also only usually have 1 dice because I usually get it from the feat. The only downside to quick toss is it limits you to daggers, which means you need to find several magic ones by level 6 or so. If your goal is 2 sneak attacks a round I don't see what Kobold, Half Elf or Hexblade are doing for you. To leverage Elven accuracy you are going to want to use your bonus action for something to grant advantage, which means you could not use quick toss and sentinel and PAM are going to be far less reliable for getting the damage off turn. A Half Elf is a great Rogue, especially if you take the high elf spell option and booming blade, but it is not an 2 sneaks per round build. Same with Kobold, with Kobold you are going to want to use Draconic Cry which is a bonus action and would conflict with quick toss. Like half Elf Kobold gives you a Cantrip option. Finally I don't see what Hexblade does for this at all. Hexblade's Curse is nice, especially when combined with Elven accuracy, and steady aim or cunning action-hide. But now you are cluttering your bonus action even more. Fast Hands and the Thief Subclass does allow you to [B]try [/B]to use scrolls as a bonus action, but then you are not using your bonus for sneak attack. Also on a low level dip this is not very powerful because only low level spell scrolls are used automatically. You need to make a spellcasting check to use a higher level scroll and your spell casting ability is usually not going to be awesome and even when it is awesome, the scrolls will still often fail and that is before you even get to make an attack roll or force an enemy save. Even with a 20 casting stat, 4th level spell scrolls will fail 40% of the time and it goes up from there. [/QUOTE]
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