Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Rogue/Paladin - so, when can I Bluff?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peni Griffin" data-source="post: 3675782" data-attributes="member: 50322"><p>An awful lot of Bluff is just projecting an image; something paladins do every day to inspire confidence in their allies and cow their adversaries. An awful lot of evil is simple cowardice - you don't have confidence enough to use good methods. As a reformed rogue, this guy understands this in his bones. He also understands that 90% of social reality is conviction. Any given mode of government or authority is nothing more than a mass hallucination; somebody who realizes this can manipulate the hallucination. So your rogue-paladin has chosen the paladin code as his hallucination, is aware that he has, and is equally aware that other people can't distinguish between the map and the territory. So he uses that knowledge to inspire confidence, create hope in situations that look hopeless, sow doubt among his foes, and shape reality to his will, which is the will of the god/cause/whatever. Is it a lie to take on insurmountable odds with a grin? Is it deception to declare: "We will be merciful in victory" when you don't know for a fact you'll be victorious? </p><p></p><p>Play it right and give this guy a high wisdom, and get your DM enthusiastic about it, and you'll have a fine time.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3675782, member: 50322"] An awful lot of Bluff is just projecting an image; something paladins do every day to inspire confidence in their allies and cow their adversaries. An awful lot of evil is simple cowardice - you don't have confidence enough to use good methods. As a reformed rogue, this guy understands this in his bones. He also understands that 90% of social reality is conviction. Any given mode of government or authority is nothing more than a mass hallucination; somebody who realizes this can manipulate the hallucination. So your rogue-paladin has chosen the paladin code as his hallucination, is aware that he has, and is equally aware that other people can't distinguish between the map and the territory. So he uses that knowledge to inspire confidence, create hope in situations that look hopeless, sow doubt among his foes, and shape reality to his will, which is the will of the god/cause/whatever. Is it a lie to take on insurmountable odds with a grin? Is it deception to declare: "We will be merciful in victory" when you don't know for a fact you'll be victorious? Play it right and give this guy a high wisdom, and get your DM enthusiastic about it, and you'll have a fine time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rogue/Paladin - so, when can I Bluff?
Top