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Rogue Power Feats
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2738389" data-attributes="member: 3146"><p>You don't need to stay put in order to put elusive target to good use. In fact, it has a lot of synergy with Spring attack. For instance, if two foes are a five foot step apart, ordinarily you would move so as not to be threatened by the second, make your attack and spring out. With Elusive Target, if you want to put your dodge on the foe you're not attacking, move into the square in between the two targets and move out, provoking an AoO (this, of course, only works if it's the first threatened square you exit--if you suddenly stop tumbling when you leave that square some bad guys get suspicious). Of course, the AoO being the first attack that round automatically misses and has a chance of hitting the guy you just hit. Then, since it was a movement AoO that missed you, you get to make a trip check against the guy who just hit his friend.</p><p></p><p>Alternately, you can just trust to mobility to save you from the target's allies as you move through their threatened squares and every time they miss you you get a chance to trip them.</p><p></p><p>Done properly, you can wreak havoc on a group of mooks with Elusive Target that far outweighs the one attack you make. And since you have Spring Attack, you don't end the round within 5 feet of any of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2738389, member: 3146"] You don't need to stay put in order to put elusive target to good use. In fact, it has a lot of synergy with Spring attack. For instance, if two foes are a five foot step apart, ordinarily you would move so as not to be threatened by the second, make your attack and spring out. With Elusive Target, if you want to put your dodge on the foe you're not attacking, move into the square in between the two targets and move out, provoking an AoO (this, of course, only works if it's the first threatened square you exit--if you suddenly stop tumbling when you leave that square some bad guys get suspicious). Of course, the AoO being the first attack that round automatically misses and has a chance of hitting the guy you just hit. Then, since it was a movement AoO that missed you, you get to make a trip check against the guy who just hit his friend. Alternately, you can just trust to mobility to save you from the target's allies as you move through their threatened squares and every time they miss you you get a chance to trip them. Done properly, you can wreak havoc on a group of mooks with Elusive Target that far outweighs the one attack you make. And since you have Spring Attack, you don't end the round within 5 feet of any of them :) [/QUOTE]
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