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<blockquote data-quote="Kae'Yoss" data-source="post: 2382610" data-attributes="member: 4134"><p>My vote is for assassin. Use two short swords or whatever, and get two gloves of storing. That way you can not only draw them as a free action without quick draw, you can also stow away one weapon, use the free hand to cast a spell, and get it back without wasing actions on handling the weapon. </p><p></p><p>Complete Adventurer has a lot of nice spells for assassins, usually casting as a swift action and lasting one round. We have one to get more SA damage, one to resolve attacks as touch attacks, one distract a foe, rendering him flat-footed.</p><p></p><p>If you can convince your DM that a wand of a spell with casting time 1 swift action should be a swift action, too, you can let someone create one wand each of grave strike, vine strike and golem strike, so you can sneak attack undead, plants and constructs. Activate those via Use Magic Device.</p><p></p><p></p><p>And yes, I'm playing a character like that right now.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2382610, member: 4134"] My vote is for assassin. Use two short swords or whatever, and get two gloves of storing. That way you can not only draw them as a free action without quick draw, you can also stow away one weapon, use the free hand to cast a spell, and get it back without wasing actions on handling the weapon. Complete Adventurer has a lot of nice spells for assassins, usually casting as a swift action and lasting one round. We have one to get more SA damage, one to resolve attacks as touch attacks, one distract a foe, rendering him flat-footed. If you can convince your DM that a wand of a spell with casting time 1 swift action should be a swift action, too, you can let someone create one wand each of grave strike, vine strike and golem strike, so you can sneak attack undead, plants and constructs. Activate those via Use Magic Device. And yes, I'm playing a character like that right now. [/QUOTE]
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