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Rogue Preference
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1805477" data-attributes="member: 16936"><p>Something else you might want to consider is what level the game is starting at and how long you're likely to be playing a character.</p><p></p><p>In longer games, I feel like attribute adjustments and racial skill bonuses tend to become less important; either they become insignificant next to all the cool abilities you pick up along the way, or you use magic items that outshine them completely. Meanwhile, things like an extra feat and an extra skill point per level don't really pay off in a big way if the game is short or played exclusively at low levels, where racial bonuses make a bigger impact.</p><p></p><p></p><p>But the topic was asking for our preferences for a "battle-capable character with respectable skills," and so I'll just say that, personally, I'd go with a human rogue to start with (high Int, high Dex, and at least a decent Con) and add in at least one level of fighter later on (possibly two) for the extra combat feats and other bonuses. And then from that point on, I'd be trying to get my hands on items that would address the weaknesses of rogue/fighter combos; stuff like Goggles of Night or a Belt of Dwarvenkind to get darkvision, Con-enhancers, weapons that do extra damage to undead, a circlet of persuasion, stuff that boosts Will saves, and so on. </p><p></p><p>But honestly, it's not a preference that I hold because of any clear mechanical advantage to a human rogue/fighter build; it's mostly just because I like humans, and I like rogues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>--</p><p>it's my race/character combo of choice, in fact</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1805477, member: 16936"] Something else you might want to consider is what level the game is starting at and how long you're likely to be playing a character. In longer games, I feel like attribute adjustments and racial skill bonuses tend to become less important; either they become insignificant next to all the cool abilities you pick up along the way, or you use magic items that outshine them completely. Meanwhile, things like an extra feat and an extra skill point per level don't really pay off in a big way if the game is short or played exclusively at low levels, where racial bonuses make a bigger impact. But the topic was asking for our preferences for a "battle-capable character with respectable skills," and so I'll just say that, personally, I'd go with a human rogue to start with (high Int, high Dex, and at least a decent Con) and add in at least one level of fighter later on (possibly two) for the extra combat feats and other bonuses. And then from that point on, I'd be trying to get my hands on items that would address the weaknesses of rogue/fighter combos; stuff like Goggles of Night or a Belt of Dwarvenkind to get darkvision, Con-enhancers, weapons that do extra damage to undead, a circlet of persuasion, stuff that boosts Will saves, and so on. But honestly, it's not a preference that I hold because of any clear mechanical advantage to a human rogue/fighter build; it's mostly just because I like humans, and I like rogues. :cool: -- it's my race/character combo of choice, in fact ryan [/QUOTE]
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