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Rogue/ranger or rogue/warlock
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<blockquote data-quote="Rannan" data-source="post: 5872044" data-attributes="member: 6692129"><p>Ive played a lot of other MMO and RP games before so I know basic things like flanking and all that good stuff, and I've always played a rogue type class which I've always enjoyed. I dabbled in playing as an archer in other games but I was hoping ranger archer in D&D could be more fun than a rogue if you play it right. Everything I hear is that it's basically point and shoot but I feel that if you think about it and put more thought into it, DM willing, it can be more fun. For example, I think it would be more fun if I could talk to the DM and set something up like I can shoot enemies in the legs to slow them down and maybe he could just use a higher check to see if I got it or not. Or I could use my arrows for more than just killing people. But I really like to focus on stealth so I want to make sure I can keep my stealth on and off through encounters so I'm not just standing there shooting. I want a little more tact put into it, so I may try to keep close to get Prime Shot every time and make it more interesting. </p><p></p><p>I find rogues to be very fun, but I like variety, which makes me leery of the Thief class. It's effective and probably good for a new player, but I like variety and having options. That's one reason I was considering assassin, hoping I'd be able to make poisons or use a garrote to silently take an enemy out. I also like being able to have a variety in weaponry for melee so that's why I was thinking brutal scoundrel as a rogue. The more I think about it the more it seems like I should roll a rogue because I like stealth so much and keeping in it. Maybe I should go artful dodger for more moves to escape and come back in stealth. If I play a rogue, I like to play a hard hitting, hard to hit, always going into stealth kind of rogue. I just kind of like to pop up around the battlefield surprising the enemy and forcing them to defend two directions. I also steal in every game I've played before, I just pickpocket everyone I can or take anything off the enemy I can for gold. I'm not sure how gold works in this game but I feel like I'm always going to be carrying my weight because I don't know what to get rid of. </p><p></p><p>Based on that, should I possibly roll a TWF ranger who utilizes stealth as frequently as possible or would I be better off rolling a rogue and using rapiers as my weapons? Damage is not the most important thing to me, although it is nice, but being a key team player and off setting the enemy is always nice, along with not dying and being able to take the heat off more important players if I need to, like a cleric or something. </p><p></p><p>I don't want to do a hybrid because some seem overpowered, some seem underpowered, and few seem to be normal. I also feel they are too complicated for me right now as a beginning player, but an assassin/warlock sounds fun to me. I only want to multiclass if it will help the group, but if I don't need to that's good, pure classes are usually better in my experience (although I do not know if that is the case for D&D). </p><p></p><p>I'm really leaning towards rogue, I just don't want to choose the wrong beginning path and regret it until my character dies. I'll have to find some guides online and see what their advice and builds are, but I don't want to take anyone's build exactly because I'd like to feel like my character is unique to my wants rather than someone else figuring out the best way to play for my class.</p></blockquote><p></p>
[QUOTE="Rannan, post: 5872044, member: 6692129"] Ive played a lot of other MMO and RP games before so I know basic things like flanking and all that good stuff, and I've always played a rogue type class which I've always enjoyed. I dabbled in playing as an archer in other games but I was hoping ranger archer in D&D could be more fun than a rogue if you play it right. Everything I hear is that it's basically point and shoot but I feel that if you think about it and put more thought into it, DM willing, it can be more fun. For example, I think it would be more fun if I could talk to the DM and set something up like I can shoot enemies in the legs to slow them down and maybe he could just use a higher check to see if I got it or not. Or I could use my arrows for more than just killing people. But I really like to focus on stealth so I want to make sure I can keep my stealth on and off through encounters so I'm not just standing there shooting. I want a little more tact put into it, so I may try to keep close to get Prime Shot every time and make it more interesting. I find rogues to be very fun, but I like variety, which makes me leery of the Thief class. It's effective and probably good for a new player, but I like variety and having options. That's one reason I was considering assassin, hoping I'd be able to make poisons or use a garrote to silently take an enemy out. I also like being able to have a variety in weaponry for melee so that's why I was thinking brutal scoundrel as a rogue. The more I think about it the more it seems like I should roll a rogue because I like stealth so much and keeping in it. Maybe I should go artful dodger for more moves to escape and come back in stealth. If I play a rogue, I like to play a hard hitting, hard to hit, always going into stealth kind of rogue. I just kind of like to pop up around the battlefield surprising the enemy and forcing them to defend two directions. I also steal in every game I've played before, I just pickpocket everyone I can or take anything off the enemy I can for gold. I'm not sure how gold works in this game but I feel like I'm always going to be carrying my weight because I don't know what to get rid of. Based on that, should I possibly roll a TWF ranger who utilizes stealth as frequently as possible or would I be better off rolling a rogue and using rapiers as my weapons? Damage is not the most important thing to me, although it is nice, but being a key team player and off setting the enemy is always nice, along with not dying and being able to take the heat off more important players if I need to, like a cleric or something. I don't want to do a hybrid because some seem overpowered, some seem underpowered, and few seem to be normal. I also feel they are too complicated for me right now as a beginning player, but an assassin/warlock sounds fun to me. I only want to multiclass if it will help the group, but if I don't need to that's good, pure classes are usually better in my experience (although I do not know if that is the case for D&D). I'm really leaning towards rogue, I just don't want to choose the wrong beginning path and regret it until my character dies. I'll have to find some guides online and see what their advice and builds are, but I don't want to take anyone's build exactly because I'd like to feel like my character is unique to my wants rather than someone else figuring out the best way to play for my class. [/QUOTE]
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