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<blockquote data-quote="Neonchameleon" data-source="post: 5872084" data-attributes="member: 87792"><p>It sounds as if you are looking for the Hunter Ranger from Essentials. No dailies and lacking twin strike. The encounter powers are just the choice between dazing and immobilising. (Immobilise is great at the start of a fight for simply keeping a brute out of the way). But for at wills it's the choice between slowing, sliding, knocking prone, blanketing an area in arrows, and being accurate enough to ignore cover and concealment. The one problem is you don't gain much flexibility when you level (not with effectively five at wills multiplied by two stances you need it much). And in lurking spider stance they out-stealth most rogues.</p><p> </p><p></p><p></p><p>Prime Shot is effective and a challenge to get and keep. For bonus marks wade right into the combat next to the guy your defender has marked and take an attack to provoke the opportunity attack, giving your defender a free swing as the enemy takes their eye off him.</p><p> </p><p></p><p> </p><p>The trick with the thief class to having variety is to get combat advantage without tactical trick (or ambush trick (and don't ever take feinting trick - it sucks)). Because that way you can use tricks like Unbalancing Trick (knock people prone), acrobats trick (giving you a climb speed - meaning that for anything climbable by humans you don't need to roll), thug's trick (pinning a flanked victim where he is), or sneaks trick (needing less cover than most people to hide, putting you right at the head of the stealth-pack). The options are almost backwards from other classes. And with seven trained skills, superb stealth, and a climb speed you have more options out of combat than almost anyone else.</p><p> </p><p></p><p> </p><p>Rogue and daggers. (Or thief and shortsword).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5872084, member: 87792"] It sounds as if you are looking for the Hunter Ranger from Essentials. No dailies and lacking twin strike. The encounter powers are just the choice between dazing and immobilising. (Immobilise is great at the start of a fight for simply keeping a brute out of the way). But for at wills it's the choice between slowing, sliding, knocking prone, blanketing an area in arrows, and being accurate enough to ignore cover and concealment. The one problem is you don't gain much flexibility when you level (not with effectively five at wills multiplied by two stances you need it much). And in lurking spider stance they out-stealth most rogues. Prime Shot is effective and a challenge to get and keep. For bonus marks wade right into the combat next to the guy your defender has marked and take an attack to provoke the opportunity attack, giving your defender a free swing as the enemy takes their eye off him. The trick with the thief class to having variety is to get combat advantage without tactical trick (or ambush trick (and don't ever take feinting trick - it sucks)). Because that way you can use tricks like Unbalancing Trick (knock people prone), acrobats trick (giving you a climb speed - meaning that for anything climbable by humans you don't need to roll), thug's trick (pinning a flanked victim where he is), or sneaks trick (needing less cover than most people to hide, putting you right at the head of the stealth-pack). The options are almost backwards from other classes. And with seven trained skills, superb stealth, and a climb speed you have more options out of combat than almost anyone else. Rogue and daggers. (Or thief and shortsword). [/QUOTE]
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