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<blockquote data-quote="Breaks" data-source="post: 5872186" data-attributes="member: 6678259"><p>4e is very, very specific with its combat rules. You cannot do anything your powers do not specifically state you can, unless your DM bends rules in your favor. Which, in general, he shouldn't, because letting you just up and slow people with your arrows nullifies the entire point of the hunter class and the hobbling strike feat. Letting you fill a wall with enough arrows that it becomes significantly easier to climb nullifies the point of the Archer's Stairway utility power. Using an arrow to pin an ally's cloak to the side of the pit they just fell down, catching them, nullifies the point of the Arrow of the Savior utility power. If there's a terrain feature that looks useful, like a stack of logs at the top of a hill, or a heavy chandelier above your enemies, absolutely ask your DM if you can attempt to knock them down with a well-placed arrow. But be careful when playing the "DM may I?" game.</p><p></p><p>All that said, control-focused archer rangers can be a blast to play, whether using the archer ranger or the hunter as a base. The hunter is easier, and does all you want it to as a baseline, but the archer ranger can be built to supersede it in every way. </p><p></p><p>As a new player, I would /highly/ recommend springing for DDI, even if only for one month (it's $10), for access to the online compendium and character builder. The books are not laid out in a noob-friendly manner and there's a lot of them, so just playing with the options in the CB is a great way to familiarize yourself with what's out there. And building characters can be a lot of fun!</p></blockquote><p></p>
[QUOTE="Breaks, post: 5872186, member: 6678259"] 4e is very, very specific with its combat rules. You cannot do anything your powers do not specifically state you can, unless your DM bends rules in your favor. Which, in general, he shouldn't, because letting you just up and slow people with your arrows nullifies the entire point of the hunter class and the hobbling strike feat. Letting you fill a wall with enough arrows that it becomes significantly easier to climb nullifies the point of the Archer's Stairway utility power. Using an arrow to pin an ally's cloak to the side of the pit they just fell down, catching them, nullifies the point of the Arrow of the Savior utility power. If there's a terrain feature that looks useful, like a stack of logs at the top of a hill, or a heavy chandelier above your enemies, absolutely ask your DM if you can attempt to knock them down with a well-placed arrow. But be careful when playing the "DM may I?" game. All that said, control-focused archer rangers can be a blast to play, whether using the archer ranger or the hunter as a base. The hunter is easier, and does all you want it to as a baseline, but the archer ranger can be built to supersede it in every way. As a new player, I would /highly/ recommend springing for DDI, even if only for one month (it's $10), for access to the online compendium and character builder. The books are not laid out in a noob-friendly manner and there's a lot of them, so just playing with the options in the CB is a great way to familiarize yourself with what's out there. And building characters can be a lot of fun! [/QUOTE]
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