Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue/ranger or rogue/warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Breaks" data-source="post: 5872921" data-attributes="member: 6678259"><p>This thread is about a player entirely new to the system. It is a hugely more likely scenario that his DM would largely prefer that he follow the rules most of the time, rather than endlessly request DM fiat, though yes, every DM has a different preference for such things.</p><p></p><p>It seems ludicrous to me to suggest to a new player that he depend on his DM rather than his character sheet, without ever hearing any indication that that's how his DM plays. Most DMs play, largely, by the rules. The rules offer a lot of flexibility in a lot of places, and good DMs place interactive terrain on encounters for creative players to utilize. But most DM's don't let you say, "I impale the kobold with my spear, immobilizing him," unless you are using a pinning or hungry spear. </p><p></p><p>I am not telling him to not be creative, creativity is awesome.</p><p></p><p>It's entirely possible I've just had strangely canonical experiences with DMs, and many of them are more flexible. But I play in seven ongoing campaigns with five different DMs, play LFR modules at least once a week with different DMs, and play in many one-shots on the virtual table. And far, far more DMs would be annoyed or suspect someone trying to cheat or min/max if they tried to add additional mechanics to an attack than would be thrilled someone was being creative. So, OP, have a conversation with the DM about this sort of ad-libing before jumping into it. He knows you're new, so it's not likely to offend him, but you shouldn't expect him to say yes.</p><p></p><p>I am very happy to agree to disagree with you, but one of the best things about 4e is how specific and clear the combat rules are, as opposed to previous editions where almost everything was left up to, "DM may I?," to some degree or another. If you prefer that system, I have no idea why you are playing 4e.</p></blockquote><p></p>
[QUOTE="Breaks, post: 5872921, member: 6678259"] This thread is about a player entirely new to the system. It is a hugely more likely scenario that his DM would largely prefer that he follow the rules most of the time, rather than endlessly request DM fiat, though yes, every DM has a different preference for such things. It seems ludicrous to me to suggest to a new player that he depend on his DM rather than his character sheet, without ever hearing any indication that that's how his DM plays. Most DMs play, largely, by the rules. The rules offer a lot of flexibility in a lot of places, and good DMs place interactive terrain on encounters for creative players to utilize. But most DM's don't let you say, "I impale the kobold with my spear, immobilizing him," unless you are using a pinning or hungry spear. I am not telling him to not be creative, creativity is awesome. It's entirely possible I've just had strangely canonical experiences with DMs, and many of them are more flexible. But I play in seven ongoing campaigns with five different DMs, play LFR modules at least once a week with different DMs, and play in many one-shots on the virtual table. And far, far more DMs would be annoyed or suspect someone trying to cheat or min/max if they tried to add additional mechanics to an attack than would be thrilled someone was being creative. So, OP, have a conversation with the DM about this sort of ad-libing before jumping into it. He knows you're new, so it's not likely to offend him, but you shouldn't expect him to say yes. I am very happy to agree to disagree with you, but one of the best things about 4e is how specific and clear the combat rules are, as opposed to previous editions where almost everything was left up to, "DM may I?," to some degree or another. If you prefer that system, I have no idea why you are playing 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue/ranger or rogue/warlock
Top