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<blockquote data-quote="Gorgoroth" data-source="post: 5873926" data-attributes="member: 6674889"><p><strong>I agree</strong></p><p></p><p>DM fiat is a terrible thing to rely upon when the rest of the rules are so clear. Limiting, sure, but definitely clear. You can ONLY do what's printed on your power. Imagine a DM telling the thief you could slow the enemy then run away after your sneak attack some how, trading some damage, ala Hobbling Strike. </p><p></p><p>Guess what, now the ranger wants to do it too! without the cost of a feat. That's what silly house rules do. They break fairness between players, leading into even more of an arms race between them. And always asking for this and that extra effect is a surefire way to slow down the game. If you want to do different types of stuff like slowing, or multi attacking, playing a human Hunter is a good way to do it. But keeping up your DPR while doing that is trickier. I doubt a n00b to 4e could pull it off. Most builds are usually suited to damage, control, or whatever...combining those in effective ways is definitely trickier and often requires very particular items and hybriding.</p><p></p><p>If I were to play 4e again for the first time, I would start with a hunter or a thief, then once I see the nova damage and what a good classic PHB1/2/3 class can do when built properly, pref by watching it in action, I'd move on from there. But yeah, that's the rub in 4e, either you get all these tricks and stuff in a self-contained class, or you build an insanely complex monstrosity that relies on very in-depth knowledge of the rules (that usually ends up doing one or two tricks, repeatedly). </p><p></p><p>Party synergy is one thing that can only be learned with experience and tons of time reading the builds on these forums. E.g. A 4e n00b rolled up a Scout to join us, and I was already a classic ranger. Was I feeling redundant? No, I suggested he take double axe, headsmans chop, and so on, while I focused more on control than damange, to up his DPR b/c I would be doing slowing + proning trick. I end up granting tons of damage, as a side effect. But when the big bad monster needs dying NOW, I am the one who can offload 6-7 attacks in a nova round. This is the difference. Getting that big threat off the board is way more important than finishing one or two off slightly faster. (well, okay, much faster, at low levels...our damage combo was pretty insane).</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5873926, member: 6674889"] [b]I agree[/b] DM fiat is a terrible thing to rely upon when the rest of the rules are so clear. Limiting, sure, but definitely clear. You can ONLY do what's printed on your power. Imagine a DM telling the thief you could slow the enemy then run away after your sneak attack some how, trading some damage, ala Hobbling Strike. Guess what, now the ranger wants to do it too! without the cost of a feat. That's what silly house rules do. They break fairness between players, leading into even more of an arms race between them. And always asking for this and that extra effect is a surefire way to slow down the game. If you want to do different types of stuff like slowing, or multi attacking, playing a human Hunter is a good way to do it. But keeping up your DPR while doing that is trickier. I doubt a n00b to 4e could pull it off. Most builds are usually suited to damage, control, or whatever...combining those in effective ways is definitely trickier and often requires very particular items and hybriding. If I were to play 4e again for the first time, I would start with a hunter or a thief, then once I see the nova damage and what a good classic PHB1/2/3 class can do when built properly, pref by watching it in action, I'd move on from there. But yeah, that's the rub in 4e, either you get all these tricks and stuff in a self-contained class, or you build an insanely complex monstrosity that relies on very in-depth knowledge of the rules (that usually ends up doing one or two tricks, repeatedly). Party synergy is one thing that can only be learned with experience and tons of time reading the builds on these forums. E.g. A 4e n00b rolled up a Scout to join us, and I was already a classic ranger. Was I feeling redundant? No, I suggested he take double axe, headsmans chop, and so on, while I focused more on control than damange, to up his DPR b/c I would be doing slowing + proning trick. I end up granting tons of damage, as a side effect. But when the big bad monster needs dying NOW, I am the one who can offload 6-7 attacks in a nova round. This is the difference. Getting that big threat off the board is way more important than finishing one or two off slightly faster. (well, okay, much faster, at low levels...our damage combo was pretty insane). [/QUOTE]
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