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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue schemes and other classes
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<blockquote data-quote="DEFCON 1" data-source="post: 5918529" data-attributes="member: 7006"><p>I'm not seeing schools, domains, maneuvers or schemes as "kits", so much as ways to categorize the different mechanics those four classes (wizards and their spells, clerics and their prayers, fighters and their combat exploits, and rogues and their tricks) have as part of what they do.</p><p></p><p>There are whole heaps of spells that wizards (and the wizard subclasses like the warlock and sorcerer) can use as their primary game mechanic. And those spells get divided up based upon what they do and how they are done. So the life/death spells go into the necromancy "school", the magical compulsion spells go into the enchanting "school" etc.</p><p></p><p>My guess is that they are taking all the stuff that rogues do (anything that used to be rogue abilities, or Trained skill use that only rogues could accomplish, along with probably a lot of monk stuff) and divide them up and categorize them into "schemes". So things that are acrobatic related-- like climbing sheer surfaces, slow fall, and uncanny dodge would all fall into the burglar scheme. Anything related to bluffing people or things-- like Disguise or using magical items as another class would all fall into the charlatan scheme. Anything to do with opening locks and chests, finding and disarming magical traps, and such would all fall into the thief scheme. Anything that has to do with camoflauge, scavanging for food, setting up deadfalls, not making tracks would all fall into the scout scheme. Etc. etc.</p><p></p><p>This way... now that all these special rogue tricks are categorized... the other classes that might use some of these things (but not all) could just receive access to certain schemes (rather than having to create long lists of abilities each and every time.)</p><p></p><p>Monks would have access to the Burglar scheme (in addition to probably some fighter maneuvers). Rangers and Druids would have access to the Scout scheme (in addition to probably some cleric prayers of the nature domain). Bards would have access to probably the charlatan scheme and one or two wizard schools. And so on and so forth.</p><p></p><p>Makes all the sense in the world to me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5918529, member: 7006"] I'm not seeing schools, domains, maneuvers or schemes as "kits", so much as ways to categorize the different mechanics those four classes (wizards and their spells, clerics and their prayers, fighters and their combat exploits, and rogues and their tricks) have as part of what they do. There are whole heaps of spells that wizards (and the wizard subclasses like the warlock and sorcerer) can use as their primary game mechanic. And those spells get divided up based upon what they do and how they are done. So the life/death spells go into the necromancy "school", the magical compulsion spells go into the enchanting "school" etc. My guess is that they are taking all the stuff that rogues do (anything that used to be rogue abilities, or Trained skill use that only rogues could accomplish, along with probably a lot of monk stuff) and divide them up and categorize them into "schemes". So things that are acrobatic related-- like climbing sheer surfaces, slow fall, and uncanny dodge would all fall into the burglar scheme. Anything related to bluffing people or things-- like Disguise or using magical items as another class would all fall into the charlatan scheme. Anything to do with opening locks and chests, finding and disarming magical traps, and such would all fall into the thief scheme. Anything that has to do with camoflauge, scavanging for food, setting up deadfalls, not making tracks would all fall into the scout scheme. Etc. etc. This way... now that all these special rogue tricks are categorized... the other classes that might use some of these things (but not all) could just receive access to certain schemes (rather than having to create long lists of abilities each and every time.) Monks would have access to the Burglar scheme (in addition to probably some fighter maneuvers). Rangers and Druids would have access to the Scout scheme (in addition to probably some cleric prayers of the nature domain). Bards would have access to probably the charlatan scheme and one or two wizard schools. And so on and so forth. Makes all the sense in the world to me. [/QUOTE]
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