Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue//Scout Gestalt help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cjosephs1s" data-source="post: 5742577" data-attributes="member: 6683450"><p>Well then it looks like you would get improved at 4 level from the Rogue.</p><p></p><p>Well kinda. You probably have it correct but let me try to clarify more as I may have not explained it well the first time. Sometimes its hard for me to explain what is "common knowledge" to me. </p><p></p><p>Ok when I say you use both progressions you do actually use both progressions for each level that you take. So for level 1 you will look at their progressions and chose the best things about them. (our DM breaks it down by individual abilities so BAB is one thing, Saves is another, Feats, special abilities, HD, ect) So you would look at the Rogue and the Scout at the same time and base your progression for that level on which had the better overall BAB and Saves. Then which had the higher HD. Then you look at abilities. Lets say the rogue gets sneak attack and scout gets uncanny dodge. In this case you would get both sneak attack and uncanny dodge at this level. Not one or the other. BAB doesn't stack, Saves don't stack, HD don't stack. Feats do stack, Special abilities do stack unless otherwise stated in RAW somewhere (this includes spells so if you have two classes that cast cleric spells you simply follow both spell progressions at the same time effectively doubling your spells). You do this at each level and choose the better. ONe level it might be rogue, the next scout, the next rogue, ect. This stacking of special abilities and feats is what makes Gestalt such a powerful campaign. For your example of Rogue/scout at the end of your 20 level progression (if you don't multiclass out of either) you will end up with like 19d6 sneak attack/skirmish damage every round plus all the other cool stuff each class gives you.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5742577, member: 6683450"] Well then it looks like you would get improved at 4 level from the Rogue. Well kinda. You probably have it correct but let me try to clarify more as I may have not explained it well the first time. Sometimes its hard for me to explain what is "common knowledge" to me. Ok when I say you use both progressions you do actually use both progressions for each level that you take. So for level 1 you will look at their progressions and chose the best things about them. (our DM breaks it down by individual abilities so BAB is one thing, Saves is another, Feats, special abilities, HD, ect) So you would look at the Rogue and the Scout at the same time and base your progression for that level on which had the better overall BAB and Saves. Then which had the higher HD. Then you look at abilities. Lets say the rogue gets sneak attack and scout gets uncanny dodge. In this case you would get both sneak attack and uncanny dodge at this level. Not one or the other. BAB doesn't stack, Saves don't stack, HD don't stack. Feats do stack, Special abilities do stack unless otherwise stated in RAW somewhere (this includes spells so if you have two classes that cast cleric spells you simply follow both spell progressions at the same time effectively doubling your spells). You do this at each level and choose the better. ONe level it might be rogue, the next scout, the next rogue, ect. This stacking of special abilities and feats is what makes Gestalt such a powerful campaign. For your example of Rogue/scout at the end of your 20 level progression (if you don't multiclass out of either) you will end up with like 19d6 sneak attack/skirmish damage every round plus all the other cool stuff each class gives you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue//Scout Gestalt help
Top