Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue sneak attack and multiple hits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ipissimus" data-source="post: 2918453" data-attributes="member: 41514"><p>Just hiding doesn't mean you meet the prerequsites for a sneak attack, however. Surprising an enemy does, as long as they're not aware of you they're flat footed.</p><p></p><p>After the surprise round, the enemy is aware that they're in a combat situation and, therefore, no longer flat footed when it comes to their turn. And you can't hide in the same round as making a full attack, so they'll see you (if you didn't win initiative and hid again... see below). I am aware that you can continue to hide if you only make one attack, that's a legitimate tactic, but in a party the fighters will want to get a piece of the action at the very least and 3-5 Sneak attacks every 2 rounds is better than one every round (extra attacks from BAB + duel wield tree).</p><p></p><p> </p><p></p><p></p><p>2 reasons to run and hide after full sneak attacking (though a good idea from a sniping standpoint anyway):-</p><p></p><p>- You have to be within 30ft. to make these Sneak Attacks. Anything with half a brain will be able to at least estimate where you're shooting from, and if you made a full attack they'll probably see you (again, see below). This would be a good cause for a DM to rule that the creatures are no longer flat footed (they're at least aware that you're there and will be trying not to get shot). They will then run in your direction to try and find you so they can add your ears to their necklace. You're within 30ft., so odds are they'll find you (even if you hide again in the same spot, cover won't count for anything if they walk around it. Remember, you're within 30ft, unless your targets are immobile, one of them will find you). Better to run away so that they don't know where you're shooting from next.</p><p></p><p>- The other reason is to contrive a way to initiate multiple combats with the same group of enemies. It's a standard, and very old, military tactic. Advance scout initiates combat, then runs. Enemy chases scout, right into the teeth of the ambush (literally getting surprised twice). Watch a whole ton of movies for this idea in action, including alot of Clint Eastwood westerns. Same deal, you Full Sneak Attack and get seen. You then run and hide, taking up your next position, bad guys chase you and you surprise them again. Sure, it depends on your DM's interpretation of the rules, but doesn't everything?</p><p></p><p></p><p></p><p></p><p>(this is the see below part)</p><p></p><p>You misunderstood what I meant here. As I said, "this tactic relies on you being alone and winning initiative", please note the 'this tactic' part of the statement. I wasn't claiming that you need to win initiative to make a sneak attack.</p><p></p><p>My point was that, after making a full attack in the surprise round, to hide you have to win initiative to hide again or the enemy will be all over you like white on rice, because they're going first, won't want to be shot again and you're in 30ft, in plain sight, so you'll be charged. Not a good place to be when you're a Rogue.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 2918453, member: 41514"] Just hiding doesn't mean you meet the prerequsites for a sneak attack, however. Surprising an enemy does, as long as they're not aware of you they're flat footed. After the surprise round, the enemy is aware that they're in a combat situation and, therefore, no longer flat footed when it comes to their turn. And you can't hide in the same round as making a full attack, so they'll see you (if you didn't win initiative and hid again... see below). I am aware that you can continue to hide if you only make one attack, that's a legitimate tactic, but in a party the fighters will want to get a piece of the action at the very least and 3-5 Sneak attacks every 2 rounds is better than one every round (extra attacks from BAB + duel wield tree). 2 reasons to run and hide after full sneak attacking (though a good idea from a sniping standpoint anyway):- - You have to be within 30ft. to make these Sneak Attacks. Anything with half a brain will be able to at least estimate where you're shooting from, and if you made a full attack they'll probably see you (again, see below). This would be a good cause for a DM to rule that the creatures are no longer flat footed (they're at least aware that you're there and will be trying not to get shot). They will then run in your direction to try and find you so they can add your ears to their necklace. You're within 30ft., so odds are they'll find you (even if you hide again in the same spot, cover won't count for anything if they walk around it. Remember, you're within 30ft, unless your targets are immobile, one of them will find you). Better to run away so that they don't know where you're shooting from next. - The other reason is to contrive a way to initiate multiple combats with the same group of enemies. It's a standard, and very old, military tactic. Advance scout initiates combat, then runs. Enemy chases scout, right into the teeth of the ambush (literally getting surprised twice). Watch a whole ton of movies for this idea in action, including alot of Clint Eastwood westerns. Same deal, you Full Sneak Attack and get seen. You then run and hide, taking up your next position, bad guys chase you and you surprise them again. Sure, it depends on your DM's interpretation of the rules, but doesn't everything? (this is the see below part) You misunderstood what I meant here. As I said, "this tactic relies on you being alone and winning initiative", please note the 'this tactic' part of the statement. I wasn't claiming that you need to win initiative to make a sneak attack. My point was that, after making a full attack in the surprise round, to hide you have to win initiative to hide again or the enemy will be all over you like white on rice, because they're going first, won't want to be shot again and you're in 30ft, in plain sight, so you'll be charged. Not a good place to be when you're a Rogue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue sneak attack and multiple hits
Top