Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue special abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anax" data-source="post: 1874289" data-attributes="member: 19868"><p>I chose Skill Mastery, but to be honest: ALL of them are useful, unless you know that your character never uses tactics that will benefit from the ability.</p><p></p><p>The reason I chose Skill Mastery is that there are number of powerful ways this can benefit your character. If you like mobility, getting Skill Mastery on Tumble is a great way to guarantee gorgeous heroic tumbling--my level 10 character (who is, sadly, not a pure Rogue) would *love* to be able to take 10 on Tumble checks and get a guaranteed 30 every time. (Don't need 30, you say? You do if you want to be able to use accelerated tumbling all the time, or be absolutely sure that when you use spring attack to sneak attack the big important enemy in the back nobody will hit you, even though he has a lot of henchman around--at +2 DC for each one you pass while tumbling, you can pass 7 folks before you need to start rolling.)</p><p></p><p>Other skills can also be very very handy--disarming traps on the run, etc. Heck, Use Magic Device is another really great one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But again, all of the others can be useful, if you have a good way to use them. Then again, so can feats--but I wouldn't waste a rogue ability on a feat unless I had a *really really* good reason.</p></blockquote><p></p>
[QUOTE="Anax, post: 1874289, member: 19868"] I chose Skill Mastery, but to be honest: ALL of them are useful, unless you know that your character never uses tactics that will benefit from the ability. The reason I chose Skill Mastery is that there are number of powerful ways this can benefit your character. If you like mobility, getting Skill Mastery on Tumble is a great way to guarantee gorgeous heroic tumbling--my level 10 character (who is, sadly, not a pure Rogue) would *love* to be able to take 10 on Tumble checks and get a guaranteed 30 every time. (Don't need 30, you say? You do if you want to be able to use accelerated tumbling all the time, or be absolutely sure that when you use spring attack to sneak attack the big important enemy in the back nobody will hit you, even though he has a lot of henchman around--at +2 DC for each one you pass while tumbling, you can pass 7 folks before you need to start rolling.) Other skills can also be very very handy--disarming traps on the run, etc. Heck, Use Magic Device is another really great one. :) But again, all of the others can be useful, if you have a good way to use them. Then again, so can feats--but I wouldn't waste a rogue ability on a feat unless I had a *really really* good reason. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue special abilities
Top