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Rogue Stealth in Battle
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<blockquote data-quote="DEFCON 1" data-source="post: 6685803" data-attributes="member: 7006"><p>I tend to be very liberal with my rogue player's use of Stealth. I figure, she's spent these resources to be really good at it and wants to hide in combat, I have no reason to screw her over when she tries.</p><p></p><p>With her move and bonus action she'll get behind cover and attempt to hide behind heavily obscuring terrain or one of her teammates. She's a halfling, so finding said heavily obscuring terrain usually isn't an issue. She rolls her DEX (Stealth) check, and that number is the DC for any monster attempting to see her. If her roll is lower than anyone's Passive Perception, they see her automatically.</p><p></p><p>If they don't, then the monsters end up doing one of four things-- either they ignore her completely and attack others in the party... they use their action to make an Active Perception check (and should one of them find her, he can tell others where she is)... they delay their action to attack her when she pops out on her own attack... or they move in her direction to attempt to find her the easy way by getting into a position where she's no longer behind any obscuring terrain to them. When there's a lot of monsters on the battlefield, this is usually what a bunch of them will do... all bum rush her last known location so she can't get away.</p><p></p><p>If I'm using the grid, it's fairly easy to know when the monsters have moved into a position to where they could see her automatically. If I'm doing TotM... usually I'll just tell her they find her just as easily (since by my reckoning she gets to hide without being found probably like 5 out of every 6 fights, so she can accept getting found in that last one.) But if I'm being generous (or if the obscuring terrain is all-encompassing like a fog bank or tons of underbrush), I might have the monsters make active perception checks against her Stealth DC but only charge them a bonus action or no action at all (so they still get to attack should they see her.)</p><p></p><p>Or if her hiding gets really irritating after several sessions and no one targeting her... I'll throw out several monsters that have massive AoE spells and napalm the area where she is so that she takes at least <em>some</em> damage occasionally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6685803, member: 7006"] I tend to be very liberal with my rogue player's use of Stealth. I figure, she's spent these resources to be really good at it and wants to hide in combat, I have no reason to screw her over when she tries. With her move and bonus action she'll get behind cover and attempt to hide behind heavily obscuring terrain or one of her teammates. She's a halfling, so finding said heavily obscuring terrain usually isn't an issue. She rolls her DEX (Stealth) check, and that number is the DC for any monster attempting to see her. If her roll is lower than anyone's Passive Perception, they see her automatically. If they don't, then the monsters end up doing one of four things-- either they ignore her completely and attack others in the party... they use their action to make an Active Perception check (and should one of them find her, he can tell others where she is)... they delay their action to attack her when she pops out on her own attack... or they move in her direction to attempt to find her the easy way by getting into a position where she's no longer behind any obscuring terrain to them. When there's a lot of monsters on the battlefield, this is usually what a bunch of them will do... all bum rush her last known location so she can't get away. If I'm using the grid, it's fairly easy to know when the monsters have moved into a position to where they could see her automatically. If I'm doing TotM... usually I'll just tell her they find her just as easily (since by my reckoning she gets to hide without being found probably like 5 out of every 6 fights, so she can accept getting found in that last one.) But if I'm being generous (or if the obscuring terrain is all-encompassing like a fog bank or tons of underbrush), I might have the monsters make active perception checks against her Stealth DC but only charge them a bonus action or no action at all (so they still get to attack should they see her.) Or if her hiding gets really irritating after several sessions and no one targeting her... I'll throw out several monsters that have massive AoE spells and napalm the area where she is so that she takes at least [i]some[/i] damage occasionally. ;) [/QUOTE]
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