Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue Stealth in Battle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6685852" data-attributes="member: 5143"><p>As a side note, I really do think that it should be possible to determine if an enemy has successfully spotted you or heard you or not as long as you can see them. If you are sneaking down a corridor, it's possible that enemies in every room could have heard you. This is a great time to build up that tension. Was their Stealth check high enough? Are the enemies going to be ready for them when they open that door?</p><p></p><p>If you open the door to a room and peek inside, using the door for cover and look at the enemies, you should see them looking in your direction if they've spotted you. Same thing if you dive behind a large pillar, hide and then peek out and look at the enemy. If they've seen you, it's very likely they'll give some indication of it.</p><p></p><p>My general rule is that people can make a Stealth check and if they succeed and can see the enemy I'll tell them. Partially because it's so much easier when the Rogue standing in the doorway says "I move out of the doorway to where I can't be seen, I hide getting 22 on my check, then I move back to the door, I peek around the corner. Does it look like anyone is looking at me?" I can just simplify it and say "No one is looking at you, 22 beats all of their Passive Perceptions. Go ahead and have advantage on your attack for being hidden".</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6685852, member: 5143"] As a side note, I really do think that it should be possible to determine if an enemy has successfully spotted you or heard you or not as long as you can see them. If you are sneaking down a corridor, it's possible that enemies in every room could have heard you. This is a great time to build up that tension. Was their Stealth check high enough? Are the enemies going to be ready for them when they open that door? If you open the door to a room and peek inside, using the door for cover and look at the enemies, you should see them looking in your direction if they've spotted you. Same thing if you dive behind a large pillar, hide and then peek out and look at the enemy. If they've seen you, it's very likely they'll give some indication of it. My general rule is that people can make a Stealth check and if they succeed and can see the enemy I'll tell them. Partially because it's so much easier when the Rogue standing in the doorway says "I move out of the doorway to where I can't be seen, I hide getting 22 on my check, then I move back to the door, I peek around the corner. Does it look like anyone is looking at me?" I can just simplify it and say "No one is looking at you, 22 beats all of their Passive Perceptions. Go ahead and have advantage on your attack for being hidden". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue Stealth in Battle
Top