Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue Stealth in Battle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 6686430" data-attributes="member: 413"><p>So here is how I run stealth in combat...</p><p></p><p>First off, I go by the assumption that combat isn't happening in a well lit open space. If so, then I might change it up. But most of the time, it's happening in a dark tight space cluttered with furniture, debris, vegetation, etc. So I'm pretty liberal and don't bother asking the rogue player for a lot of details on how he goes about hiding. I generally assume there is somewhere to hide (at least until he succeeds and scores a hit with sneak attack damage...then the second assumption kicks in)</p><p></p><p>The second assumption is that unless a foe is unintelligent (Int of 1) it isn't going to fall for the same trick over and over. After the first success, subsequent hide checks are with disadvantage. After the second success, passive perception gets advantage (+5 is pretty substantial).</p><p></p><p>Third assumption: When a rogue character announces they are hiding, they must be spending some sort of resource. Usually their cunning action. So I try to consider how to make that opportunity cost (the opportunity to disengage or dash) really mean something by positioning high damage potential monsters where they can really hurt the rogue if they manage score a hit. </p><p></p><p>So, yes, I will generally be very liberal about the rogue character hiding to gain advantage, then attacking. Maybe he ducks behind a rock waits for his target to get distracted by the action around them, then pops back out for a well timed shot. But in exchange for doing this he's given up some ability to move safely away. Any reasonably intelligent foe will fall for this about one time. Then they will take measures to counter that. Readied actions work quite well.</p><p></p><p>Last week we were introducing my 15 yo nephew to D&D during a rainy day on our family vacation (my 14 yo daughter and 17 yo son were playing too). We were playing the Lord of Lance Rock adventure in PotA. My daughter was playing the halfling rogue from the LMoP and my nephew was playing the archer. (everyone was 2nd level...my son was playing the cleric and the fighter, so four characters total)</p><p></p><p>In the last battle against the necromancer and his minions, the rogue started off hidden, fired at the necromancer and did a good amount of damage then moved to behind some debris and hid again. But the necromancer isn't dumb. So he ordered his skeletons to watch for the halfling and kill her.</p><p></p><p>My daughter didn't take the clue. She popped out of hiding to repeat her trick (and I let her get the shot off first)...then the readied skeletons fired 4 arrows at her. 3 hit (one was a crit). She took something like 21 damage and only had 13 hp to start with so down she went...she hit the necromancer on her shot as well but he still have plenty of hp. The only thing that ended the fight was a crit from the archer (and my nephew was very pleased to avenge his cousin!)</p></blockquote><p></p>
[QUOTE="Uller, post: 6686430, member: 413"] So here is how I run stealth in combat... First off, I go by the assumption that combat isn't happening in a well lit open space. If so, then I might change it up. But most of the time, it's happening in a dark tight space cluttered with furniture, debris, vegetation, etc. So I'm pretty liberal and don't bother asking the rogue player for a lot of details on how he goes about hiding. I generally assume there is somewhere to hide (at least until he succeeds and scores a hit with sneak attack damage...then the second assumption kicks in) The second assumption is that unless a foe is unintelligent (Int of 1) it isn't going to fall for the same trick over and over. After the first success, subsequent hide checks are with disadvantage. After the second success, passive perception gets advantage (+5 is pretty substantial). Third assumption: When a rogue character announces they are hiding, they must be spending some sort of resource. Usually their cunning action. So I try to consider how to make that opportunity cost (the opportunity to disengage or dash) really mean something by positioning high damage potential monsters where they can really hurt the rogue if they manage score a hit. So, yes, I will generally be very liberal about the rogue character hiding to gain advantage, then attacking. Maybe he ducks behind a rock waits for his target to get distracted by the action around them, then pops back out for a well timed shot. But in exchange for doing this he's given up some ability to move safely away. Any reasonably intelligent foe will fall for this about one time. Then they will take measures to counter that. Readied actions work quite well. Last week we were introducing my 15 yo nephew to D&D during a rainy day on our family vacation (my 14 yo daughter and 17 yo son were playing too). We were playing the Lord of Lance Rock adventure in PotA. My daughter was playing the halfling rogue from the LMoP and my nephew was playing the archer. (everyone was 2nd level...my son was playing the cleric and the fighter, so four characters total) In the last battle against the necromancer and his minions, the rogue started off hidden, fired at the necromancer and did a good amount of damage then moved to behind some debris and hid again. But the necromancer isn't dumb. So he ordered his skeletons to watch for the halfling and kill her. My daughter didn't take the clue. She popped out of hiding to repeat her trick (and I let her get the shot off first)...then the readied skeletons fired 4 arrows at her. 3 hit (one was a crit). She took something like 21 damage and only had 13 hp to start with so down she went...she hit the necromancer on her shot as well but he still have plenty of hp. The only thing that ended the fight was a crit from the archer (and my nephew was very pleased to avenge his cousin!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue Stealth in Battle
Top