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General Tabletop Discussion
*Dungeons & Dragons
Rogue Stealth in Battle
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<blockquote data-quote="DEFCON 1" data-source="post: 6686854" data-attributes="member: 7006"><p>Personally... the reason why I do allow characters to hide during combat (thus getting Advantage on their subsequent attack-- usually ranged) is not because the enemies doesn't know where they are... it's because they don't know when/what side the attack is coming from. They can't see the raising of the bow, the nocking of the arrow, the drawing of the bowstring, or anything else like that which would normally inform the enemy how/when/where the attack is coming and could plan for it (which is why that attack would be just a normal attack roll.)</p><p></p><p>But when the character is hidden, I look at it like this-- it's all well and good that a monster that is fighting in melee against the fighter knows that the halfling is "behind that large tree over there" somewhere. But because the monster can't see any of the movement the halfling is making towards attack preparation while behind that tree... the monster's focus instead remains on the threat it *can* see, the fighter. As far as the monster is concerned... that's the only threatening action they are noticing and need to be worried about-- the fighter in front of them. Then suddenly the halfling pops out from his hiding space at some point during the 6 seconds of the combat round and fires almost instantaneously... which is why she gets Advantage. Although the monster had a general awareness of where the halfling was, there was no hints from the halfling as to when or where the attack was going to be coming from because the monster couldn't see those hints of the attack. The halfling was hidden.</p><p></p><p>Obviously, my methodology doesn't match everyone else's... but it makes sense to me and allows the halfling to use her abilities as she should.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6686854, member: 7006"] Personally... the reason why I do allow characters to hide during combat (thus getting Advantage on their subsequent attack-- usually ranged) is not because the enemies doesn't know where they are... it's because they don't know when/what side the attack is coming from. They can't see the raising of the bow, the nocking of the arrow, the drawing of the bowstring, or anything else like that which would normally inform the enemy how/when/where the attack is coming and could plan for it (which is why that attack would be just a normal attack roll.) But when the character is hidden, I look at it like this-- it's all well and good that a monster that is fighting in melee against the fighter knows that the halfling is "behind that large tree over there" somewhere. But because the monster can't see any of the movement the halfling is making towards attack preparation while behind that tree... the monster's focus instead remains on the threat it *can* see, the fighter. As far as the monster is concerned... that's the only threatening action they are noticing and need to be worried about-- the fighter in front of them. Then suddenly the halfling pops out from his hiding space at some point during the 6 seconds of the combat round and fires almost instantaneously... which is why she gets Advantage. Although the monster had a general awareness of where the halfling was, there was no hints from the halfling as to when or where the attack was going to be coming from because the monster couldn't see those hints of the attack. The halfling was hidden. Obviously, my methodology doesn't match everyone else's... but it makes sense to me and allows the halfling to use her abilities as she should. [/QUOTE]
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