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Rogue Stealth in Battle
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<blockquote data-quote="Uller" data-source="post: 6688039" data-attributes="member: 413"><p>Sure. In a 1-on-1 I'd not allow it or make it very hard to hide too. But that's my point. Those sorts of situations are rare for me and my group and the rogue (and monk) players understand that outside of normal combat things get more dicey.</p><p></p><p>For what it's worth, though I pulled off hiding in a real life situation very similar to what you describe. In a 3v3 game of paintball on a field of inflatable bunkers it was down to me and one other player on the other team. We were each behind our own bunker with about 15-20' between them. We exchanged fire, I managed to come close enough to hitting him that he ducked down. When he tried to pop up again, I shot more shots off his bunker to make him duck again. Repeated this one more time, then moved to the other side of my bunker as quietly as I could. When he popped up again and didn't see me so he came out just a bit further and I popped him in the head with a single shot.</p><p></p><p>1-on-1 in a well lit mostly open area with only one place for me to hide. He knew I was behind the bunker but lost track of me just enough for me to gain a significant advantage. Yes, there was another bunker in the way so it's a bit different but I used that bunker to my advantage. I see rogue characters as being pretty good at doing those sorts of things.</p><p></p><p>Here's something to consider: Remember that it is possible to attack enemies you can't see. You just gain disadvantage. An ogre gets a +6 to it's attack. A lower level rogue typically has an AC of 16 or so (Leather or studded leather armor and +4 dex). If the rogue is hiding in a place that merely provides concealment or only partial cover it's definitely worth it for the Ogre to attack him anyway and take a chance at making him really pay for not getting out of range of that great club... will make him think twice about hiding in a place that is obvious. A bunch of mook ranged attackers could work well too...just pepper the area with arrows.</p></blockquote><p></p>
[QUOTE="Uller, post: 6688039, member: 413"] Sure. In a 1-on-1 I'd not allow it or make it very hard to hide too. But that's my point. Those sorts of situations are rare for me and my group and the rogue (and monk) players understand that outside of normal combat things get more dicey. For what it's worth, though I pulled off hiding in a real life situation very similar to what you describe. In a 3v3 game of paintball on a field of inflatable bunkers it was down to me and one other player on the other team. We were each behind our own bunker with about 15-20' between them. We exchanged fire, I managed to come close enough to hitting him that he ducked down. When he tried to pop up again, I shot more shots off his bunker to make him duck again. Repeated this one more time, then moved to the other side of my bunker as quietly as I could. When he popped up again and didn't see me so he came out just a bit further and I popped him in the head with a single shot. 1-on-1 in a well lit mostly open area with only one place for me to hide. He knew I was behind the bunker but lost track of me just enough for me to gain a significant advantage. Yes, there was another bunker in the way so it's a bit different but I used that bunker to my advantage. I see rogue characters as being pretty good at doing those sorts of things. Here's something to consider: Remember that it is possible to attack enemies you can't see. You just gain disadvantage. An ogre gets a +6 to it's attack. A lower level rogue typically has an AC of 16 or so (Leather or studded leather armor and +4 dex). If the rogue is hiding in a place that merely provides concealment or only partial cover it's definitely worth it for the Ogre to attack him anyway and take a chance at making him really pay for not getting out of range of that great club... will make him think twice about hiding in a place that is obvious. A bunch of mook ranged attackers could work well too...just pepper the area with arrows. [/QUOTE]
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