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Rogue Stealth in Battle
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<blockquote data-quote="DEFCON 1" data-source="post: 6688288" data-attributes="member: 7006"><p>Quite frankly, if people don't use or like Passive Perception it doesn't bother me at all. But for me... all Passive Perception does is give a minimum number for every character out there to have to reach when stealthing. Is the PP pretty much useless against the rogue who expertises in Stealth? Absolutely. But when the entire party is having to sneak their way through the forest past the goblin encampment... that PP number of the goblins gives the party the baseline number of what they better hope the platemail-wearers can reach if they hope to make it past. I don't even have to worry about stating whether the goblins are "on the lookout" for intruders or not... I just know that their PP is 9 and that any of the party who can't reach that 9 on their Stealth checks is probably going to alert them.</p><p></p><p>But then as Pickles III said... you then get to layer Active Perception checks <em>on top</em> of the Passive checks to notice people hiding. Which is really no different that what you seem to be doing, other than just skipping the Passive baseline to go straight to the Active check. Which, if that works better for you, then great. Using the baseline minimum of the PP number for Stealth checks isn't a necessary part of the process, unless you just want to weed out the <em>really</em> crappy attempts at Stealth without bothering to roll perception checks. Personally, I like having that "You must be this Stealthy to hide" number just to save a little time, but it isn't required by any stretch.</p><p></p><p>The other question of course being whether or not you grant that active Perception check on the part of the enemies to be a free check, or if you require them to use their Action to do it? If you grant it for free (especially during combat) then it does certainly make hiding during combat more difficult because odds-are at least one of the enemies will spot the hiding rogue, and then get to attack immediately in the same turn using their Action. I don't tend to do that, as I choose to follow the RAW in this regard in making any Perception check during combat require your Action to use (thereby making rogues less likely to get attacked because the enemy who succeeds in the check no longer has their Action available to also attack with)... but I personally prefer wanting those enemies to use their movement to go bounding into the bushes after the hiding rogue, rather than standing back and potshotting at him from range. But this mainly because I like panicking my rogue players by forcing them into melee combat on occasion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6688288, member: 7006"] Quite frankly, if people don't use or like Passive Perception it doesn't bother me at all. But for me... all Passive Perception does is give a minimum number for every character out there to have to reach when stealthing. Is the PP pretty much useless against the rogue who expertises in Stealth? Absolutely. But when the entire party is having to sneak their way through the forest past the goblin encampment... that PP number of the goblins gives the party the baseline number of what they better hope the platemail-wearers can reach if they hope to make it past. I don't even have to worry about stating whether the goblins are "on the lookout" for intruders or not... I just know that their PP is 9 and that any of the party who can't reach that 9 on their Stealth checks is probably going to alert them. But then as Pickles III said... you then get to layer Active Perception checks [i]on top[/i] of the Passive checks to notice people hiding. Which is really no different that what you seem to be doing, other than just skipping the Passive baseline to go straight to the Active check. Which, if that works better for you, then great. Using the baseline minimum of the PP number for Stealth checks isn't a necessary part of the process, unless you just want to weed out the [i]really[/i] crappy attempts at Stealth without bothering to roll perception checks. Personally, I like having that "You must be this Stealthy to hide" number just to save a little time, but it isn't required by any stretch. The other question of course being whether or not you grant that active Perception check on the part of the enemies to be a free check, or if you require them to use their Action to do it? If you grant it for free (especially during combat) then it does certainly make hiding during combat more difficult because odds-are at least one of the enemies will spot the hiding rogue, and then get to attack immediately in the same turn using their Action. I don't tend to do that, as I choose to follow the RAW in this regard in making any Perception check during combat require your Action to use (thereby making rogues less likely to get attacked because the enemy who succeeds in the check no longer has their Action available to also attack with)... but I personally prefer wanting those enemies to use their movement to go bounding into the bushes after the hiding rogue, rather than standing back and potshotting at him from range. But this mainly because I like panicking my rogue players by forcing them into melee combat on occasion. ;) [/QUOTE]
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