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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue survival in the land of the unliving. Looking for advice...
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<blockquote data-quote="SteelDraco" data-source="post: 3108227" data-attributes="member: 359"><p>I'd recommend shooting for Skullclan Hunter, from the Miniatures Handbook. It's a cool class for an undead-hunting rogue, mostly because it lets you use your sneak attack against 'em. You get some immunities as well, which is fun.</p><p></p><p>Requirements are good alignment, 8 ranks in Kn (Religion), 2d6 sneak damage, and the ability to turn undead. </p><p></p><p>Just take one level in cleric, and then use your turning ability to qualify for the class, and fuel divine feats. Sacred Vengeance is nice if you know you're going to be fighting undead.</p><p></p><p>Honestly, though, you might ask the DM if you can fiddle with that character. A character intended to be front-line with a Strength of 8 is going to be bad at his job; that's the way it goes. The spiked chain shtick isn't all that good if you don't have the feats to burn on it (Improved Trip and eventually Whirlwind Attack is where it's at). A rogue3/cleric2/skullclan hunter3 would be a much more effective undead-killer than the one you're describing, and would avoid the XP penalty.</p><p></p><p>Another good option is to see if your DM would allow you to find or have made an item of Grave Strike. This would let you sneak attack undead for a round, getting in a few good shots against someone who isn't expecting it. Undead almost always have low hit points for their CR, so there's a reason that sneak attack usually doesn't work on them - it kills them too quickly. But being able to do it 3/day or something for a single round would probably be acceptable. It's worth bringing up, at least.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3108227, member: 359"] I'd recommend shooting for Skullclan Hunter, from the Miniatures Handbook. It's a cool class for an undead-hunting rogue, mostly because it lets you use your sneak attack against 'em. You get some immunities as well, which is fun. Requirements are good alignment, 8 ranks in Kn (Religion), 2d6 sneak damage, and the ability to turn undead. Just take one level in cleric, and then use your turning ability to qualify for the class, and fuel divine feats. Sacred Vengeance is nice if you know you're going to be fighting undead. Honestly, though, you might ask the DM if you can fiddle with that character. A character intended to be front-line with a Strength of 8 is going to be bad at his job; that's the way it goes. The spiked chain shtick isn't all that good if you don't have the feats to burn on it (Improved Trip and eventually Whirlwind Attack is where it's at). A rogue3/cleric2/skullclan hunter3 would be a much more effective undead-killer than the one you're describing, and would avoid the XP penalty. Another good option is to see if your DM would allow you to find or have made an item of Grave Strike. This would let you sneak attack undead for a round, getting in a few good shots against someone who isn't expecting it. Undead almost always have low hit points for their CR, so there's a reason that sneak attack usually doesn't work on them - it kills them too quickly. But being able to do it 3/day or something for a single round would probably be acceptable. It's worth bringing up, at least. [/QUOTE]
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Rogue survival in the land of the unliving. Looking for advice...
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