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Rogue survival in the land of the unliving. Looking for advice...
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<blockquote data-quote="pawsplay" data-source="post: 3108558" data-attributes="member: 15538"><p>For level 9, take another level of rogue, and for the love of pete, take Combat Reflexes so you can get some use out of that spiked chain. After that, you want dodge, mobility, spring attack. </p><p></p><p>I notice you haven't posed your equipment. And let me just say that when it comes to rogues facing the undead, it's all about equipment.</p><p></p><p>First of all, you've got your handy, dandy +1 bane vs. undead spiked chain, for the low, low price of under 9000 gp. As a rogue, you will never regret making this purchase. To go with it, let me recommend some accessories.... many of our customers like oil of greater magic weapon, turning a +1 weapon with a special property into a + lots weapon with a special property. </p><p></p><p>Second, you need some ranged attacks. And by ranged attacks, I mean, mean stuff. First, you need a sling, in case you run into skeletons. Second, you need all the alchemist's fire and holy water you can your hands on. Third, if you can swing it, you could use some +1 bane ammunition for whatever missile weapon you keep around.</p><p></p><p>11 ranks of UMD isn't great, but it's decent enough if you have range on your side. Wands of fireball, wands of searing light, and wands of magic missile are your bread and butter. </p><p></p><p>Then you need some weapons of last resort. How many spiked chains are you carrying? Carry at least a spare, nonmagical one, and use it for tripping. Since the party lacks melee, that means it's a perfectly legitamate use of your time to try to make opponents prone. Even with a low bonus, it has to work sometime, and you can drop the spiked chain if it doesn't work. </p><p></p><p>You're a low-Str, small size spiked chain wielder... you need extra damage on every hit. At this level, you should looking into bane weapons, elemental damage, and items that boost Str. You also need to solve your defensive problem; you're not going to get anywhere attacking with -5 to hit all the time. </p><p></p><p>Do you have any summoners in the group? You could attack with your chain at 10' then step behind another creature, gaining cover and forcing your opponent to at least move again. If no one else is filling this role, a wand of summon monster III can get some small fire elementals into play, for damage, flanking, and using as cover.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3108558, member: 15538"] For level 9, take another level of rogue, and for the love of pete, take Combat Reflexes so you can get some use out of that spiked chain. After that, you want dodge, mobility, spring attack. I notice you haven't posed your equipment. And let me just say that when it comes to rogues facing the undead, it's all about equipment. First of all, you've got your handy, dandy +1 bane vs. undead spiked chain, for the low, low price of under 9000 gp. As a rogue, you will never regret making this purchase. To go with it, let me recommend some accessories.... many of our customers like oil of greater magic weapon, turning a +1 weapon with a special property into a + lots weapon with a special property. Second, you need some ranged attacks. And by ranged attacks, I mean, mean stuff. First, you need a sling, in case you run into skeletons. Second, you need all the alchemist's fire and holy water you can your hands on. Third, if you can swing it, you could use some +1 bane ammunition for whatever missile weapon you keep around. 11 ranks of UMD isn't great, but it's decent enough if you have range on your side. Wands of fireball, wands of searing light, and wands of magic missile are your bread and butter. Then you need some weapons of last resort. How many spiked chains are you carrying? Carry at least a spare, nonmagical one, and use it for tripping. Since the party lacks melee, that means it's a perfectly legitamate use of your time to try to make opponents prone. Even with a low bonus, it has to work sometime, and you can drop the spiked chain if it doesn't work. You're a low-Str, small size spiked chain wielder... you need extra damage on every hit. At this level, you should looking into bane weapons, elemental damage, and items that boost Str. You also need to solve your defensive problem; you're not going to get anywhere attacking with -5 to hit all the time. Do you have any summoners in the group? You could attack with your chain at 10' then step behind another creature, gaining cover and forcing your opponent to at least move again. If no one else is filling this role, a wand of summon monster III can get some small fire elementals into play, for damage, flanking, and using as cover. [/QUOTE]
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Rogue survival in the land of the unliving. Looking for advice...
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