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*Pathfinder & Starfinder
Rogue survival in the land of the unliving. Looking for advice...
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<blockquote data-quote="nittanytbone" data-source="post: 3112868" data-attributes="member: 35709"><p>Arguing about the merits of Duelists in general is for another thread. I think any serious optimizer would agree with me that it is almost never a good idea to take duelist levels.</p><p></p><p>However, I think anyone would agree that for this OP, it does NOTHING. Just a quick rundown of class features:</p><p></p><p>*Precise Strike doesn't work on undead (just like SA).</p><p>*Canny Defense is easily beaten by studded leather armor and a buckler, affordable from level 1 on up. Or in this case, by mage armor. The only advantage I can see is that it helps against touch attacks, which is nice against the undead. Oh, wait -- it doesn't help if you're flatfooted. And as incorporal undead can pass through objects at will, you're probably going to be surprised/ambushed a fair amount, which means it doesn't help at all.</p><p>*Improved Reaction +2: Always nice to go sooner, but really?</p><p>*Enhanced Mobility: Worthless. You have tumble, right?</p><p>*Grace: Worthless. Your reflex save is already great. We're really worried about the...</p><p>*Poor Will and Fort saves: Ooops. Fear effects and level drain still suck.</p><p></p><p>Seriously, if you don't get anything else out of this thread, you should SKIP DUELIST. Especially against the undead.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3112868, member: 35709"] Arguing about the merits of Duelists in general is for another thread. I think any serious optimizer would agree with me that it is almost never a good idea to take duelist levels. However, I think anyone would agree that for this OP, it does NOTHING. Just a quick rundown of class features: *Precise Strike doesn't work on undead (just like SA). *Canny Defense is easily beaten by studded leather armor and a buckler, affordable from level 1 on up. Or in this case, by mage armor. The only advantage I can see is that it helps against touch attacks, which is nice against the undead. Oh, wait -- it doesn't help if you're flatfooted. And as incorporal undead can pass through objects at will, you're probably going to be surprised/ambushed a fair amount, which means it doesn't help at all. *Improved Reaction +2: Always nice to go sooner, but really? *Enhanced Mobility: Worthless. You have tumble, right? *Grace: Worthless. Your reflex save is already great. We're really worried about the... *Poor Will and Fort saves: Ooops. Fear effects and level drain still suck. Seriously, if you don't get anything else out of this thread, you should SKIP DUELIST. Especially against the undead. [/QUOTE]
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Rogue survival in the land of the unliving. Looking for advice...
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