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rogue: the obsolete class?
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<blockquote data-quote="Remathilis" data-source="post: 1958707" data-attributes="member: 7635"><p>As a typical rogue player, I'll lend my two Cp...</p><p></p><p>Since 3.5, there have been a couple classes that can fill the rogues niche. I'll give my take on them, and if they can out-rogue the rogue. </p><p> </p><p>1.) Ranger: Not technically a rogue replacement, but lots of skills and emphasis on light armor and agility. However, while a good sneak and combatant, lacks the SA and trapfinding of a regular rogue. Unless you never run into traps, the ranger CAN fill a rogues niche as a sneak, but nothing else. </p><p>2.) Bard: The other side of the coin, great at diplomacy and social interaction (and a few rogue skills) but the poorest combatant and more a mediocore spellcaster with good skills than a rogue replacement. </p><p>3.) Swashbuckler: He's got charisma and some mobility skills, but really a different beast. Like the ranger, he's primarily a combatant in light armor and lacks the stealth, trap ability, and sheer skill points to multi-task. great class to M/C with though.</p><p>4.) Ninja: Master of the Sneak. Can find traps and such, but doesn't play well with others. His SA is limited to denied dex only (no flank) and his ki abilities affect self only. He also lacks a number of larcenous skills (appraise) and really does fit the assassin model of rogue. </p><p>5.) Scout: A better fit than ranger. However, needs lots of room to work; doesn't do good in cramped spaces. Limited trap ability (seach, but no DD or OL). Weaker SA needs movement to work. </p><p>6.) Spellthief: Closest to real rogue in versatility, but small SP pool (6) and a need to focus on magic as well as skills makes him stat intensive. His great abilities require magical foes to use, otherwise he has just a handful of spells and weak SA. </p><p>7.) Artificer: Included cuz he's not really a spellcaster, hes a skill user (trapfinding, UMD). Still, not a good sneak or diplomat and has little larcenous talent. </p><p>8.) Rogue: The do it all. A rogue can focus on any of the above (stealth, traps, mobility, diplomacy, larceny, combat) with a descent chance of success. More importantly, he can do many at once or really focus down. Most useful (and powerful) SA, good defensive skills, and a bit more customization (Rogue Special Abilities)</p><p> </p><p>Rogues are great generalists and are versatile, the others fill one niche and cannot fill the others well or at all.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1958707, member: 7635"] As a typical rogue player, I'll lend my two Cp... Since 3.5, there have been a couple classes that can fill the rogues niche. I'll give my take on them, and if they can out-rogue the rogue. 1.) Ranger: Not technically a rogue replacement, but lots of skills and emphasis on light armor and agility. However, while a good sneak and combatant, lacks the SA and trapfinding of a regular rogue. Unless you never run into traps, the ranger CAN fill a rogues niche as a sneak, but nothing else. 2.) Bard: The other side of the coin, great at diplomacy and social interaction (and a few rogue skills) but the poorest combatant and more a mediocore spellcaster with good skills than a rogue replacement. 3.) Swashbuckler: He's got charisma and some mobility skills, but really a different beast. Like the ranger, he's primarily a combatant in light armor and lacks the stealth, trap ability, and sheer skill points to multi-task. great class to M/C with though. 4.) Ninja: Master of the Sneak. Can find traps and such, but doesn't play well with others. His SA is limited to denied dex only (no flank) and his ki abilities affect self only. He also lacks a number of larcenous skills (appraise) and really does fit the assassin model of rogue. 5.) Scout: A better fit than ranger. However, needs lots of room to work; doesn't do good in cramped spaces. Limited trap ability (seach, but no DD or OL). Weaker SA needs movement to work. 6.) Spellthief: Closest to real rogue in versatility, but small SP pool (6) and a need to focus on magic as well as skills makes him stat intensive. His great abilities require magical foes to use, otherwise he has just a handful of spells and weak SA. 7.) Artificer: Included cuz he's not really a spellcaster, hes a skill user (trapfinding, UMD). Still, not a good sneak or diplomat and has little larcenous talent. 8.) Rogue: The do it all. A rogue can focus on any of the above (stealth, traps, mobility, diplomacy, larceny, combat) with a descent chance of success. More importantly, he can do many at once or really focus down. Most useful (and powerful) SA, good defensive skills, and a bit more customization (Rogue Special Abilities) Rogues are great generalists and are versatile, the others fill one niche and cannot fill the others well or at all. [/QUOTE]
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