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<blockquote data-quote="Mal Malenkirk" data-source="post: 4666457" data-attributes="member: 834"><p>Malin, Tiefling Bard, lvl 1</p><p></p><p>[sblock=Stats]====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Malin, level 1</p><p>Tiefling, Bard</p><p>Bardic Virtue: Virtue of Cunning</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 16, Wis 13, Cha 18.</p><p></p><p>Starting Ability Scores</p><p>Str 8, Con 14, Dex 10, Int 14, Wis 13, Cha 16.</p><p></p><p></p><p>AC: 16 Fort: 12 Reflex: 15 Will: 15</p><p>HP: 26 Surges: 9 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Arcana, Bluff, History, Streetwise, Diplomacy.</p><p></p><p>FEATS</p><p>1: Alchemist</p><p>1: Dark Fury</p><p></p><p>POWERS</p><p>1, At-Will: Vicious Mockery</p><p>1, At-Will: Misdirected Mark</p><p>1, Encounter: Blunder</p><p>1, Daily: Stirring Shout</p><p></p><p>ITEMS</p><p>Ritual Book, Leather Armor, Light Shield, Arcane Implement, Wand, Dagger, Adventurer's Kit, Rope, Silk (50 ft.), Wine, Bottle</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p></p><p>[/sblock]</p><p></p><p>[sblock=powers]</p><p></p><p>Charisma is the key stat </p><p></p><p><span style="color: SeaGreen"><strong>Vicious Mockery</strong></span></p><p><em>You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.</em></p><p>At-Will Arcane, Charm, Implement, Psychic</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p>Hit: 1d6 + 5 (cha) modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p></p><p><span style="color: seagreen"><strong>Misdirected Mark</strong></span></p><p><em>You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.</em></p><p>At-Will Arcane, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: +4 vs. Reflex</p><p>Hit: 1d8 + 4 modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.</p><p></p><p><strong><span style="color: Red">Blunder</span></strong></p><p>You fog your foe’s mind, causing it to stumble past your allies.</p><p>encounter Arcane, Charm, Implement</p><p>Standard Action Ranged 5</p><p>Target: One creature</p><p>Attack: +4 vs. Will</p><p>Hit: 1d6 + 4, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.</p><p>Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier </p><p></p><p>I do have virtue of cunning, so it's a +5 bonus to the basic attack. </p><p></p><p><strong><span style="color: Silver">Stirring Shout</span></strong></p><p>Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness.</p><p>Daily Arcane, Healing, Implement, Psychic</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: +4 vs. Will</p><p>Hit: 2d6 + 5 modifier psychic damage.</p><p>Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.</p><p></p><p><strong><span style="color: Red">Majestic Word</span></strong></p><p><em>You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.</em></p><p>Encounter (Special) Arcane, Healing</p><p>Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) </p><p>Target: You or one ally in burst</p><p>Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+4). You also slide the target 1 square.</p><p>Special: You can use this power twice per encounter, but only once per round. </p><p></p><p><span style="color: red"><strong>Words of Friendship</strong></span></p><p><em>You infuse your words with arcane power, turning even the simplest speech into a compelling oration.</em></p><p>Encounter Arcane, Charm</p><p>Minor Action Personal </p><p>Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn</p><p>[/sblock]</p><p></p><p>I'll work on it later</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4666457, member: 834"] Malin, Tiefling Bard, lvl 1 [sblock=Stats]====== Created Using Wizards of the Coast D&DI Character Builder ====== Malin, level 1 Tiefling, Bard Bardic Virtue: Virtue of Cunning FINAL ABILITY SCORES Str 8, Con 14, Dex 10, Int 16, Wis 13, Cha 18. Starting Ability Scores Str 8, Con 14, Dex 10, Int 14, Wis 13, Cha 16. AC: 16 Fort: 12 Reflex: 15 Will: 15 HP: 26 Surges: 9 Surge Value: 6 TRAINED SKILLS Arcana, Bluff, History, Streetwise, Diplomacy. FEATS 1: Alchemist 1: Dark Fury POWERS 1, At-Will: Vicious Mockery 1, At-Will: Misdirected Mark 1, Encounter: Blunder 1, Daily: Stirring Shout ITEMS Ritual Book, Leather Armor, Light Shield, Arcane Implement, Wand, Dagger, Adventurer's Kit, Rope, Silk (50 ft.), Wine, Bottle ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/sblock] [sblock=powers] Charisma is the key stat [COLOR="SeaGreen"][B]Vicious Mockery[/B][/COLOR] [I]You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.[/I] At-Will Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + 5 (cha) modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. [COLOR="seagreen"][B]Misdirected Mark[/B][/COLOR] [I]You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.[/I] At-Will Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: +4 vs. Reflex Hit: 1d8 + 4 modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. [B][COLOR="Red"]Blunder[/COLOR][/B] You fog your foe’s mind, causing it to stumble past your allies. encounter Arcane, Charm, Implement Standard Action Ranged 5 Target: One creature Attack: +4 vs. Will Hit: 1d6 + 4, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll. Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier I do have virtue of cunning, so it's a +5 bonus to the basic attack. [B][COLOR="Silver"]Stirring Shout[/COLOR][/B] Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness. Daily Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: +4 vs. Will Hit: 2d6 + 5 modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier. [B][COLOR="Red"]Majestic Word[/COLOR][/B] [I]You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.[/I] Encounter (Special) Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+4). You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round. [COLOR="red"][B]Words of Friendship[/B][/COLOR] [I]You infuse your words with arcane power, turning even the simplest speech into a compelling oration.[/I] Encounter Arcane, Charm Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn [/sblock] I'll work on it later [/QUOTE]
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