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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue vs Avenger
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<blockquote data-quote="Obryn" data-source="post: 4907242" data-attributes="member: 11821"><p>Hi, and good question!</p><p></p><p>If you're looking for a straight-up damage dealer who's a bit of a glass cannon, a Rogue will work wonderfully. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you pay attention to your Combat Advantage, a Rogue can dish out absolutely sick amounts of damage. That's mostly what they get, though - they deal damage, they're not very durable, and they're highly mobile. (In my own game, our party's rogue crits with a dagger on 18-20 and deals 39+3d12 on a crit.) All three flavors of Rogue are pretty cool, so take whatever you'd like. Unless you pick the Ruthless Ruffian, though, stick with daggers - your [W] damage is greatly outweighed by your sneak attack damage, and the extra +1 to-hit is very helpful in landing it.</p><p></p><p>Avengers have crazier tactics because you're all about going one-on-one with monsters. They deal more reliable, but less peak, damage than rogues do. Over time, I think they will do less - possibly quite a bit less. On the other hand, they have insane defenses; it's quite hard to hit an Avenger who doesn't want to get hit. They also have a lot more staying power than Rogues do. You're not a pure striker - you're a striker with shades of Defender thrown in. If you do go with an Avenger, be sure to get weapons to really lay down the pain when you crit - which you can do rather easily. Fullblades and Execution Axes are your friend!</p><p></p><p>How's your party look? Do you have a Warlord? What about a Fighter? If you do, then a Rogue is probably a better bet. If your party is more ranged-focused, or already has a striker or two, or is light on healing, or has no serious Defender, an Avenger may be better.</p><p></p><p>Good luck!!</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4907242, member: 11821"] Hi, and good question! If you're looking for a straight-up damage dealer who's a bit of a glass cannon, a Rogue will work wonderfully. :) If you pay attention to your Combat Advantage, a Rogue can dish out absolutely sick amounts of damage. That's mostly what they get, though - they deal damage, they're not very durable, and they're highly mobile. (In my own game, our party's rogue crits with a dagger on 18-20 and deals 39+3d12 on a crit.) All three flavors of Rogue are pretty cool, so take whatever you'd like. Unless you pick the Ruthless Ruffian, though, stick with daggers - your [W] damage is greatly outweighed by your sneak attack damage, and the extra +1 to-hit is very helpful in landing it. Avengers have crazier tactics because you're all about going one-on-one with monsters. They deal more reliable, but less peak, damage than rogues do. Over time, I think they will do less - possibly quite a bit less. On the other hand, they have insane defenses; it's quite hard to hit an Avenger who doesn't want to get hit. They also have a lot more staying power than Rogues do. You're not a pure striker - you're a striker with shades of Defender thrown in. If you do go with an Avenger, be sure to get weapons to really lay down the pain when you crit - which you can do rather easily. Fullblades and Execution Axes are your friend! How's your party look? Do you have a Warlord? What about a Fighter? If you do, then a Rogue is probably a better bet. If your party is more ranged-focused, or already has a striker or two, or is light on healing, or has no serious Defender, an Avenger may be better. Good luck!! -O [/QUOTE]
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