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*Pathfinder & Starfinder
Rogue vs Avenger
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<blockquote data-quote="Sgt_Shock" data-source="post: 4907499" data-attributes="member: 85062"><p>I read an extensive thread on OathofEnmity Avengers vs. Brutal Rogues in terms of raw DPR (Damage per round). It showed that the two classes have nearly identical damage outputs over long periods of time in various tested combat situations. I imagined the two classes' "graphs of damage output" differing greatly. The Brutal Rogue's would probably look like a mountain range, with massive spikes and dips -- each signifying misses and moments with combat advantage. The OoE Avenger's would be more like a smooth plateau. The reason for this is the Avenger's unique ability to roll 2d20 each attack, (picking the best result of the two). This does the following:</p><p></p><p>-Avengers only roll automatic misses 1/400 of the time, instead of the usual 1/20. </p><p>-They also roll crits 1/10 attacks, instead of 1/20.</p><p>-Lastly, and most obviously, this increases their accuracy by a solid amount. </p><p></p><p>But this is just mathcraft. I'm only showing it to you to convince you that no matter your choice between the two, your combat effectiveness as a Striker won't be set back. Now, let's get to the more important (or less important to some), differences. </p><p></p><p>When players create and play their characters, they're faced with several choices of action. These seemingly minor actions are what will determine your character's personality when viewed by others. These could be decisions on whether to take prisoners, put creatures out of their misery, extort other people, or steal when no one's looking. As Rogue, you get much more flexibility in this department. As a Divine class, you are restricted to the morality of your deity. Of course, there is always a little wiggleroom, but your deity's opinion will always be there. For some players, deities are nothing but cage bars in an otherwise limitless world of choices. But to some, they serve as guidance and reassurance when making difficult choices. </p><p></p><p>Just a few things to keep in mind when making your choice.</p></blockquote><p></p>
[QUOTE="Sgt_Shock, post: 4907499, member: 85062"] I read an extensive thread on OathofEnmity Avengers vs. Brutal Rogues in terms of raw DPR (Damage per round). It showed that the two classes have nearly identical damage outputs over long periods of time in various tested combat situations. I imagined the two classes' "graphs of damage output" differing greatly. The Brutal Rogue's would probably look like a mountain range, with massive spikes and dips -- each signifying misses and moments with combat advantage. The OoE Avenger's would be more like a smooth plateau. The reason for this is the Avenger's unique ability to roll 2d20 each attack, (picking the best result of the two). This does the following: -Avengers only roll automatic misses 1/400 of the time, instead of the usual 1/20. -They also roll crits 1/10 attacks, instead of 1/20. -Lastly, and most obviously, this increases their accuracy by a solid amount. But this is just mathcraft. I'm only showing it to you to convince you that no matter your choice between the two, your combat effectiveness as a Striker won't be set back. Now, let's get to the more important (or less important to some), differences. When players create and play their characters, they're faced with several choices of action. These seemingly minor actions are what will determine your character's personality when viewed by others. These could be decisions on whether to take prisoners, put creatures out of their misery, extort other people, or steal when no one's looking. As Rogue, you get much more flexibility in this department. As a Divine class, you are restricted to the morality of your deity. Of course, there is always a little wiggleroom, but your deity's opinion will always be there. For some players, deities are nothing but cage bars in an otherwise limitless world of choices. But to some, they serve as guidance and reassurance when making difficult choices. Just a few things to keep in mind when making your choice. [/QUOTE]
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