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Rogue vs College of Whispers Bard
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<blockquote data-quote="Esker" data-source="post: 7825436" data-attributes="member: 6966824"><p>Four expertise skills by level 6 instead of waiting until level 10? (Six if scout) Rogues can also be better at perception/insight, since they could dump CHA, which a whispers bard can't, and make WIS their second or third best stat.</p><p></p><p>You want to be great at picking locks and disarming traps (bard can't take expertise in thieves' tools, though some Eberron races can; arcane trickster can do this at range)</p><p></p><p>Better survivability (cunning action disengage, uncanny dodge, evasion, various subclass features -- the bard spell list doesn't offer much to compete with these)</p><p></p><p>Better damage (cunning action hideif ranged, slightly more uses of the extra damage, especially if you are comparing against a whispers bard that does not really invest in CHA like a rogue can afford not to)</p><p></p><p>You like various other subclass features (the whispers bard is getting this damage as their main subclass feature, whereas rogues get in in their main class and get other things on top)</p><p>.</p><p>You expect long adventuring days and want abilities that will still be available at the end of the day.</p><p></p><p>I mean, the rogue's main things are being slippery, with three whole very good class features dedicated to that, and doing skills better than anyone else. I think the bard chassis is one of the strongest in the game, and of course is next best at skills; so if comparing all of the rogue's stuff with being a full caster, I'd usually pick being a full caster, but keep in mind you're a full caster without many spells to help yourself survive. I'm playing two rogues and a bard right now in different campaigns (though one of the rogues is multiclassed). They are all a lot of fun to play, and have a very different feel)</p></blockquote><p></p>
[QUOTE="Esker, post: 7825436, member: 6966824"] Four expertise skills by level 6 instead of waiting until level 10? (Six if scout) Rogues can also be better at perception/insight, since they could dump CHA, which a whispers bard can't, and make WIS their second or third best stat. You want to be great at picking locks and disarming traps (bard can't take expertise in thieves' tools, though some Eberron races can; arcane trickster can do this at range) Better survivability (cunning action disengage, uncanny dodge, evasion, various subclass features -- the bard spell list doesn't offer much to compete with these) Better damage (cunning action hideif ranged, slightly more uses of the extra damage, especially if you are comparing against a whispers bard that does not really invest in CHA like a rogue can afford not to) You like various other subclass features (the whispers bard is getting this damage as their main subclass feature, whereas rogues get in in their main class and get other things on top) . You expect long adventuring days and want abilities that will still be available at the end of the day. I mean, the rogue's main things are being slippery, with three whole very good class features dedicated to that, and doing skills better than anyone else. I think the bard chassis is one of the strongest in the game, and of course is next best at skills; so if comparing all of the rogue's stuff with being a full caster, I'd usually pick being a full caster, but keep in mind you're a full caster without many spells to help yourself survive. I'm playing two rogues and a bard right now in different campaigns (though one of the rogues is multiclassed). They are all a lot of fun to play, and have a very different feel) [/QUOTE]
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