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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue vs Detect Magic - The Same Old Story Spun a Different Way
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<blockquote data-quote="TheClone" data-source="post: 5211300" data-attributes="member: 90399"><p>And you can only hide, if you are behind cover. You are in a dungeon, so 1 foot walls should be readily available. But I guess full cover must be necessary, otherwise the warlock can see your upper half. But again: The warlock is using a standard action each round, just to get your location in THREE rounds. So he can't do an attack and the rest of the party can beat him to unconsciousness during that time. I guess, you are pretty save. He can even only take a single move each round, so even while sneaking you do match his speed (if you take a penalty which should be -10 or something, you can make standard double moves), so he can't catch you.</p><p></p><p>And I don't know whether Detect Magic really resets completely on every turn or move of the caster. I guess the spell description is not stating that in detail, is it? I would houserule that by saying that once you have pinpointed the location of an aura, you may follow it, as long as it stays in your cone, even if you move or turn. This counts also for any other auras that stay in the cone. But every aura that has left the cone once must be detected all over again, thus resetting the spells effect for that aura.</p><p></p><p>So, maybe that can be read from my post, but I don't think Detect Magic is overpowered for this use, it's either the opposite. How Arcane Sight works in detail is now known to me, so I won't state anything regarding it. But if we are talking about high level spells, get a True Sight!<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="TheClone, post: 5211300, member: 90399"] And you can only hide, if you are behind cover. You are in a dungeon, so 1 foot walls should be readily available. But I guess full cover must be necessary, otherwise the warlock can see your upper half. But again: The warlock is using a standard action each round, just to get your location in THREE rounds. So he can't do an attack and the rest of the party can beat him to unconsciousness during that time. I guess, you are pretty save. He can even only take a single move each round, so even while sneaking you do match his speed (if you take a penalty which should be -10 or something, you can make standard double moves), so he can't catch you. And I don't know whether Detect Magic really resets completely on every turn or move of the caster. I guess the spell description is not stating that in detail, is it? I would houserule that by saying that once you have pinpointed the location of an aura, you may follow it, as long as it stays in your cone, even if you move or turn. This counts also for any other auras that stay in the cone. But every aura that has left the cone once must be detected all over again, thus resetting the spells effect for that aura. So, maybe that can be read from my post, but I don't think Detect Magic is overpowered for this use, it's either the opposite. How Arcane Sight works in detail is now known to me, so I won't state anything regarding it. But if we are talking about high level spells, get a True Sight!:devil: [/QUOTE]
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Rogue vs Detect Magic - The Same Old Story Spun a Different Way
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