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*TTRPGs General
Rogue vs. Scout
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<blockquote data-quote="Nonlethal Force" data-source="post: 3074140" data-attributes="member: 35788"><p>Sure, so long as the tunnel is straight and they have precise shot to avoid firing into a (hopeful) melee holding the enemies back from the scout. Granted, precise shot is not a must, but if you play in conjunction with a meat shield it is a must.<span style="color: DarkOrange">*</span> But not all underground passages are straight. I'll grant you that most are, but not all are. And a good DM will pick places that smart opponents will ambush the party so that if the scout moves too far they'll be around a corner. I'm just saying there can be issues. I'm not saying the scout is abd underground by any means!</p><p></p><p></p><p><span style="color: DarkOrange">*</span>EDIT: Don't forget that in this instance the melee people will be providing soft cover, too.</p><p></p><p></p><p></p><p>I'll also agree with this. This is a nice boost.</p><p></p><p></p><p></p><p>Much of this is also true, but it acknowledges that the scout will most-likely be entering melee soon, too. Scouts don't make as good of a melee combatant as they do a ranged combatant. They can be okay for short stints in a melee - especially if they bring friends. But too much time in a melee can squish a scout.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3074140, member: 35788"] Sure, so long as the tunnel is straight and they have precise shot to avoid firing into a (hopeful) melee holding the enemies back from the scout. Granted, precise shot is not a must, but if you play in conjunction with a meat shield it is a must.[COLOR=DarkOrange]*[/COLOR] But not all underground passages are straight. I'll grant you that most are, but not all are. And a good DM will pick places that smart opponents will ambush the party so that if the scout moves too far they'll be around a corner. I'm just saying there can be issues. I'm not saying the scout is abd underground by any means! [COLOR=DarkOrange]*[/COLOR]EDIT: Don't forget that in this instance the melee people will be providing soft cover, too. I'll also agree with this. This is a nice boost. Much of this is also true, but it acknowledges that the scout will most-likely be entering melee soon, too. Scouts don't make as good of a melee combatant as they do a ranged combatant. They can be okay for short stints in a melee - especially if they bring friends. But too much time in a melee can squish a scout. [/QUOTE]
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