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Rogue vs. Scout
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<blockquote data-quote="Nonlethal Force" data-source="post: 3074173" data-attributes="member: 35788"><p>This is very true, and I'll confess I forgot the warlock's abilty to UMD when I posted originally. so long as the party doesn't mind spending money on some essential wands, that might be okay. Personally, with the rogue getting so many skill points, I'd still have the rogue invest in it. With no casters (unless the warforged goes ranger and then its ranger spells anyway) you might want two characters with UMD. It isn't going to hurt the rogue character, especially if they have a decent INT and CHA (from being the party face).</p><p></p><p>Regarding the rogue, the one thing that the rogue would be able to do that the scouts can't ins flank with the fighter to get sneak attack. But that often spells danger for the lightly armored rogue if he has to get in the middle of a bunch of bad guys. Against single opponents, he'd be alright for a few rounds. But the rogue will have to work to find an identity in combat - or choose to ignore it. But if you want to be a face and you don't care about combat ... dare I say bard even if the character doesn't like magical characters? [Ducks from flailing tomatoes!]</p><p></p><p>I'm merely hypothesizing here, I totally understand your desire to let the players choose. I do the same thing. But as a DM you have to be ready to deal with their choices and keep all the players interested. That might be a challenge with 2 scouts and a rogue. Of course, this also depends on the quality of players, too. And that is only something you can judge.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3074173, member: 35788"] This is very true, and I'll confess I forgot the warlock's abilty to UMD when I posted originally. so long as the party doesn't mind spending money on some essential wands, that might be okay. Personally, with the rogue getting so many skill points, I'd still have the rogue invest in it. With no casters (unless the warforged goes ranger and then its ranger spells anyway) you might want two characters with UMD. It isn't going to hurt the rogue character, especially if they have a decent INT and CHA (from being the party face). Regarding the rogue, the one thing that the rogue would be able to do that the scouts can't ins flank with the fighter to get sneak attack. But that often spells danger for the lightly armored rogue if he has to get in the middle of a bunch of bad guys. Against single opponents, he'd be alright for a few rounds. But the rogue will have to work to find an identity in combat - or choose to ignore it. But if you want to be a face and you don't care about combat ... dare I say bard even if the character doesn't like magical characters? [Ducks from flailing tomatoes!] I'm merely hypothesizing here, I totally understand your desire to let the players choose. I do the same thing. But as a DM you have to be ready to deal with their choices and keep all the players interested. That might be a challenge with 2 scouts and a rogue. Of course, this also depends on the quality of players, too. And that is only something you can judge. [/QUOTE]
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