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*TTRPGs General
Rogue vs. Scout
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<blockquote data-quote="Lord Zardoz" data-source="post: 3075189" data-attributes="member: 704"><p>I am not very familiar with the scout class, so I cannot comment specifically on how its benefits stack up. However, the game I am in does have a character with a few scout levels, so I do have some idea of how the skirmish ability works.</p><p></p><p>The first thing to note is that getting the best out of the scout class is probably more feat intensive than a Rogue. Given that you will want to keep moving, your going to want to get the Mobility and Spring Attack feats. You are nearly obligated to max out Tumble, leaving less skill points for other abilities you might want. And given the focus on mobility, your not going to watnt to take a Small character race. Granted, your not obligated to max out any particular feat set or use a perfectly optimal build, but it is something to consider.</p><p></p><p>The other thing to consider is that a Rogues sneak attack is actually not that hard to set up, and it benefits better from Multi Classing. A Rogue / Fighter using a 2 weapon fighting build with Iterative attacks will be devastating in melee combat if you can set up a flank. And since most games arent 1 on 1 games with 1 DM and 1 Player, getting flanking opportunities is not usually an issue. While a Fighter / Scout would probably not be a bad build, the emphasis on mobility means you are not going to be able to use your iterative attacks and your skirmish bonus. Also a Fighter / Rogue, can sneak attack just fine in heavy armour, but the drop in movement hinders a Fighter / Scout.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3075189, member: 704"] I am not very familiar with the scout class, so I cannot comment specifically on how its benefits stack up. However, the game I am in does have a character with a few scout levels, so I do have some idea of how the skirmish ability works. The first thing to note is that getting the best out of the scout class is probably more feat intensive than a Rogue. Given that you will want to keep moving, your going to want to get the Mobility and Spring Attack feats. You are nearly obligated to max out Tumble, leaving less skill points for other abilities you might want. And given the focus on mobility, your not going to watnt to take a Small character race. Granted, your not obligated to max out any particular feat set or use a perfectly optimal build, but it is something to consider. The other thing to consider is that a Rogues sneak attack is actually not that hard to set up, and it benefits better from Multi Classing. A Rogue / Fighter using a 2 weapon fighting build with Iterative attacks will be devastating in melee combat if you can set up a flank. And since most games arent 1 on 1 games with 1 DM and 1 Player, getting flanking opportunities is not usually an issue. While a Fighter / Scout would probably not be a bad build, the emphasis on mobility means you are not going to be able to use your iterative attacks and your skirmish bonus. Also a Fighter / Rogue, can sneak attack just fine in heavy armour, but the drop in movement hinders a Fighter / Scout. END COMMUNICATION [/QUOTE]
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